I think it is very important for this TLE to go much slower in term of progressing the content. Honestly, having a more to original time frame 12 to 8 months per expansion would be great. There is a lot of content and exploration that does not get touched because you have to keep up with jones' (looming new expansions). I for one was a hardcore raider 95% of the time that I played EQ2 but what I really want now from the game is to be able explore and have fun with friends, read some quest (I never knew they had text. The more they said the fast I would click), I want to be immersed in to the word of Norrath; and I would assume so would you. You and I have seen the sleepless nights, the wet diapers, the world wide first kills, the lets just pull one more time 8 hours in to your 4 hour raid. Why do it again in the same RUSHED way once again. Having a deliberate slow down of progression would allow "our commutation to nurture our casual (sometime they are bad but they are still good people, our people) and of course the newcomers (and we all know that they are much needed. If they do this right, just maybe Everquest II Origins might see similar success that WOW Classic had (they are using about a 12 month expansion progression window) BTW I get it WOW is a dirty word around here but all I am saying is they had the opportunity and executed effectively. In my humble opinion, there is a huge opportunity here if successfully executed EQ2 Origins could surpass EQ2 LIVE. The real original version of EQ2 is dominates in many ways to these "TLE" they have been putting out and they have just now realized this and are doing there best to present it to us. Anyways as a community we should push for not only the old school version but the old school time frame. Well that is all I have for now. Have a nice day.
It's a risky bet, in a world where everything is done to move quickly, where the pleasure is no longer in contemplation, Where scroller is king, in any cultural field . Eq2 did not escape it .
Yet the idea is pleasant ,
But this raises questions. Will there be enough players to join in this dance?
Often veteran players, knowing the game by heart, even more than their designers .
Without new blood, without advertising to get them there, wouldn't it be a slow server, simply thanks to mathematically slowed progression?
From my point of view it is not the server that should be slower, more this or that, to make the experience better.
Advertise, bring in a real flow of new players, ready to contemplate your world.
This is one of the keys to the cog.
Playing only between veterans, slowed down or not, the discovery is far behind us.
There are too few new players .
A little more advertising, more visibility, it's so simple these days, would already be a step towards more interesting servers .