Doublefantasy73
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Will Nek forest run between the beack and hate be terrifying again? One of the worst changes they mad
Nvm, update 24 notes that it'll be easier travel, and the militia changes. DamnWill Nek forest run between the beack and hate be terrifying again? One of the worst changes they mad
That's not something in my wheelhouse. That's something the environment artists work on. And Designer input probably tells them what is and isn't flagged as deadly in the geometry.I'm curious to know how much work you needed to put in for this, as an animator, and as a designer. I realize as old content it probably doesn't really come on your radar as much, but did you have much input?
Edit: Not intended to be a gotcha or anything, I am genuinely interested.
EQ2 launched a few weeks before WoW. The biggest difference between the 2 games was you could play WoW on pretty much any old PC without much issue and that simply was not the case with EQ2. I remember some of my gaming friends making the move to WoW because it was cheaper than investing in an expensive gaming PC that could handle EQ2.There were definitely some QoL changes throughout the period, but at that time, I think most of those design decisions about difficulty and complexity were more about trying to compete with World of Warcraft. It's not that the current playerbase was unhappy with everything, it's that SOE wanted to attract more players -- many of whom WoW was their first MMO, and their only point of reference for how an MMO "should be".
I play all TLEs but I find the producers letter's claim curious as all things described have existed in the previous TLEs. It took them a while to put the race hamlets back in but even then the zones had no content.
Picking 2006 over 2004 does indicate some changes but a lot happened in 2006. Subclasses got cut in Feb 2006 and the crafting overhaul was June 2006.
!edit I stand corrected I found Kander's posts mentioned by @Siren some highlights are
- A lot of actual 2006 code on its own codebase design wise its not linked to Live but security/framework is newer
- Old Stats (Gear and Enemies)
- Old quests are back
- No new races/classes
- No subcombines in crafting (post overhaul)
- No subclasses
- No weight
- No battlegrounds
- Yes to limited marketplace
- No overseer
- Not free trade
- No spell research
Crafting stations need to kill you too if you fail reactionsYeah, lava really needs to always kill you
It's always the same people in the same guilds every TLE. I'm sure I'll at least try it out. T5 endgame is pretty lackluster compared to most expansions. I expect botting will continue in full force and the economy where everyone pays in kronos will continue. Just guessing, I don't follow eq2 so maybe some of these points have already been clarified. Hopefully they keep appearance slots and appearance gear on the marketplace.What are your thoughts on the new TLE server details?
Kinda excited to see it tbh, I'm more on the EQ-killer Classic than anything else these days and avoiding new EQ1 prog since I simply don't have the time, but previous EQ2 TLPs have been too.... easy compared to my rose-tinted memories.
At the end of the Producer's Letter it says May 2nd.Sorry if I missed it, but is there a targeted date for Beta?
Thank youAt the end of the Producer's Letter it says May 2nd.
If they were able to insert some degree of risk or challenge these servers might live longer. I'm with you though. I get bored quickly because its very easy. I dont need the EQ version of Dark Souls but come on. As it stands the possibility your group could wipe is nearly zero. The only times I've died is because the tank pulled half the zone and healer had to sacrifice someone to keep the tank up.
Me Too!! And among all the details what I hope for MOST is some enthusiasm for grouping!!!I'm very excited to hear about this. I have just resubbed after 10 years and the idea of starting again on the new TLE brings back much nostalgia.
I loved the subclasses for adventuring and I really loved the subcombines for crafting. It made my day when I went into the N Qeynos basement and there were a pile of corpses in front of the forge. You could always tell who was either not paying attention or who was macroing AFK. I was a provisioner, I detested the Forge of Death.I only played 1 character for the first 8 years So I did not mind but I see your point
But I still remember having to kill some kind of fat zombie in CL to become Necro Good times.
Same for crafting, I liked the sometimes very frustrating interaction to obtain a particular object. Finally I think I don't want that anymore , that would be horrible. Except for nostalgia, I find it difficult to see this system working from now on ( system hated by many )I loved the subclasses for adventuring and I really loved the subcombines for crafting. It made my day when I went into the N Qeynos basement and there were a pile of corpses in front of the forge. You could always tell who was either not paying attention or who was macroing AFK. I was a provisioner, I detested the Forge of Death.
There will be no subcombinesSame for crafting, I liked the sometimes very frustrating interaction to obtain a particular object. Finally I think I don't want that anymore , that would be horrible. Except for nostalgia, I find it difficult to see this system working from now on ( system hated by many )
Yes to what I read when they announced the server, fortunately that will discourage more than one!There will be no subcombines