Increase Primals and Ferals Damage Modifiers of Beastlord

Miaga

Active member
I would say 2.5 to both Advantages and Primals abilities from both Spiritual and Feral stances would be about right, just playing around on a similarly specced BL/Sin against a training dummy and the sin was just about 2.5 times higher DPS than the BL (thats with me barely knowing how to play the sin so potentially sin would still have been higher)

We also need a couple other tweaks to buffs to go with it but yes 2.5 time across the board seems right.
 
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well aside from all that we need to come to a agreement on what the buff should be to everything primal and feral related. Since the overall goal is to get em back to t1 dps would a buff of 1.5x to advantages and 2.5x for spirit/feral stance abilities be enough? or does it need more?
So you're basically asking for a BL to have an increase in damage of roughly 200%? ie the 1.5x-2.5x
So for numbers sake of a T1 is doing 100T right now the current BL in similar gear buffs skill fashion. Is only doing 30T?

That's simply not the case with where BL are parsing as of right now and if they are that would most likely be a skill, gear, or buff issue. A change that drastic would just simply make the class OP again.
 
I would say 2.5 to both Advantages and Primals abilities from both Spiritual and Feral stances would be about right, just playing around on a similarly specced BL/Sin against a training dummy and the sin was just about 2.5 times higher DPS than the BL (thats with me barely knowing how to play the sin so potentially sin would still have been higher)

We also need a couple other tweaks to buffs to go with it but yes 2.5 time across the board seems right.
Unfortunately due to how things hit on the dummy they can't really be used for any real testing. Different things hit differently on a dummy than they do in real the real world.

For example warlocks have weird dummy parses and would be beat by a BL on a dummy but in a real fight the warlock would be ahead of the BL.

Simply basing it on dummy parse then even a warlock needs a 2-3x increase to bring it to the assassin test dummy numbers.
 

Miaga

Active member
It's only a suggestion, it's up for debate, all the tools we have to test on is the dummy, even testing in raid isn't possible as you would need to have the same buffs on each character with the same gear etc. I've seen t1 hit 150t on raid mobs and bl hit 30t on the same fight, it so situational it makes it hard to get numbers right. Given bl are t1 dps we are no where near the other t1 classes so it needs some sort of boost, 2.5 x is a suggestion we need a point to start at, if people have figures of t1 dps vs bl with identical stats, player skills and grps then that would be great as it will help to find out what the number should be. Most bl having been saying they are less than half the other t1 classes so 2-2.5x would then make sense, but any boost would be great, 2 times increase would basically double their dps from what it is now, 2.5 would be a bit over double.
 
based on how I read it a 1x increase is double what is there. 1x =100% increase.
50T @100% increase is an extra 50T. So new DMG would be 100T
2.5x would be 250% so it would turn 50T increased by 125T to a new total of 175T.

Sorry if that comes off a little mansplained. Just to clear up what we're asking for I think some people are looking more for like a 25-30% jump like others have said previously compared to something sweeping/massive

The other issue is like seeing an assassin at like 150T when a BL is only at 30T would most likely have that much a variance due to a t1 raid fight in that first zone where the mob dies in like 30 seconds due to FFU. No other competitive t1 class can compete in a short fight against an assassin. Now if it wasn't on a fight like that and it was more like a multi minute duration fight then it's clearly a gear/buff/ or simple skill issue. (I hate saying skill issue but might just be a case of that person needing more practice or help on the class first)
 
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Miaga

Active member
based on how I read it a 1x increase is double what is there. 1x =100% increase.
50T @100% increase is an extra 50T. So new DMG would be 100T
2.5x would be 250% so it would turn 50T increased by 125T to a new total of 175T.

Sorry if that comes off a little mansplained. Just to clear up what we're asking for I think some people are looking more for like a 25-30% jump like others have said previously compared to something sweeping/massive

The other issue is like seeing an assassin at like 150T when a BL is only at 30T would most likely have that much a variance due to a t1 raid fight in that first zone where the mob dies in like 30 seconds due to FFU. No other competitive t1 class can compete in a short fight against an assassin. Now if it wasn't on a fight like that and it was more like a multi minute duration fight then it's clearly a gear/buff/ or simple skill issue. (I hate saying skill issue but might just be a case of that person needing more practice or help on the class first)
Nope 1x would be the same as it is now if I have 100 damage on an ability 1x that that would be 100 (1 x 100 = 100) if it is 2 x then the ability that hits 100 would now hit for 200 (2 x 100 = 200) if it is 2.5x then an a iliry that hits for 100 would now hit for 250 (2.5 x 100 = 250), not sure why you think 1x something double it? 1x anything result in the same figure! If you have 5 cheesecakes and I multiple them by 1 you still have 5 cheesecakes, but if I gave you 100% more cheesecakes you would now have 10 cheesecakes, 1x something is not the same as an increase of 100%.

When I say increase them by 2.5 x I mean to multiple the damage by 2.5 so if a bl was doing 50t dps this would result in them doing 125t.

And yes exactly my point it is all situational, I've also seen a sin at 50t on a t3 and a bl at 10t, or a sin at 50t and another sin at 20t, really hard to balance when there is such variance in players, stats and even group buffs.
 
Cause it's talking about an increase? 1x increase. Is an increase over the current number by 1x the current. Which is just the typical method in which an increase is done to my knowledge. I may be wrong tho.

I think the issue is the way we are interpreting and saying the 1x. Neither is wrong just different methods of saying what we want. I understand what you saying now thank you.

I will say unfortunately caith wants us to talk about specific abilities and how to increase each one individually and not an overall request to increase everything. So this whole thread is moot sadly.
 

Miaga

Active member
Yeah guess so, ah well will have to go through them all and create separate posts, it's a shame as it needs to be blanket change to all the abilities, creating 15 or so different posts seems like it would create more work for everyone, but if that's what they want thats what they will get!
 

Miaga

Active member
right added a load of the feral advantages/primals, cannot be bothered to add the spiritual ones at the moment but guess they are not as much of an issue. It's not all the primals though so may be others people use/want.
 

Jeter4lyfe

New member
Feral BLs were always intended as T1 dps, and they should be, as they provide very little utility in that stance. And to switch stances mid fight would mean you have no chance of keeping up with other T1 dps anyways. Not to mention spiritual stance is complete trash for buffs anyways. So I'd say both sides would need a pretty large upgrade. Just because they can't upgrade their spells, doesn't mean they should be forever penalized with lower dps.
 

Xavion

Active member
well if caith could confirm if this post is overall pointless in regards to a blanket change request or not would help so we can just repost everything in 20 different threads saying same thing plz buff 2x
 
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