So you're basically asking for a BL to have an increase in damage of roughly 200%? ie the 1.5x-2.5xwell aside from all that we need to come to a agreement on what the buff should be to everything primal and feral related. Since the overall goal is to get em back to t1 dps would a buff of 1.5x to advantages and 2.5x for spirit/feral stance abilities be enough? or does it need more?
Unfortunately due to how things hit on the dummy they can't really be used for any real testing. Different things hit differently on a dummy than they do in real the real world.I would say 2.5 to both Advantages and Primals abilities from both Spiritual and Feral stances would be about right, just playing around on a similarly specced BL/Sin against a training dummy and the sin was just about 2.5 times higher DPS than the BL (thats with me barely knowing how to play the sin so potentially sin would still have been higher)
We also need a couple other tweaks to buffs to go with it but yes 2.5 time across the board seems right.
Nope 1x would be the same as it is now if I have 100 damage on an ability 1x that that would be 100 (1 x 100 = 100) if it is 2 x then the ability that hits 100 would now hit for 200 (2 x 100 = 200) if it is 2.5x then an a iliry that hits for 100 would now hit for 250 (2.5 x 100 = 250), not sure why you think 1x something double it? 1x anything result in the same figure! If you have 5 cheesecakes and I multiple them by 1 you still have 5 cheesecakes, but if I gave you 100% more cheesecakes you would now have 10 cheesecakes, 1x something is not the same as an increase of 100%.based on how I read it a 1x increase is double what is there. 1x =100% increase.
50T @100% increase is an extra 50T. So new DMG would be 100T
2.5x would be 250% so it would turn 50T increased by 125T to a new total of 175T.
Sorry if that comes off a little mansplained. Just to clear up what we're asking for I think some people are looking more for like a 25-30% jump like others have said previously compared to something sweeping/massive
The other issue is like seeing an assassin at like 150T when a BL is only at 30T would most likely have that much a variance due to a t1 raid fight in that first zone where the mob dies in like 30 seconds due to FFU. No other competitive t1 class can compete in a short fight against an assassin. Now if it wasn't on a fight like that and it was more like a multi minute duration fight then it's clearly a gear/buff/ or simple skill issue. (I hate saying skill issue but might just be a case of that person needing more practice or help on the class first)