The focus of this skill suggestion will be the Brigand’s combat Art “Dispatch” and the utility it fails to provide. Dispatch was once the Brigand’s class defining CA and it became buried and ignored as other classes drew more attention for whatever reasons.
“Dispatch" in its current state is not applying an effective debuff. It has not been scaled up (multiplied) over time, to match the resists on current mobs. The overall resist levels that Dispatch would need to impact would need to approach the millions and even billions for it to be truly effective in todays’ game. Back in the day (KoS / EoF era) “dispatch” would take a mob all the way down to zero resists. Back then, Brigands were a key class to have in a raid or group because it brought tremendous utility. I remember when it was value added to have a well timed "Dispatch" macro in place that would signal coordination with other classes to use their hardest hitting attacks for when the mob had no resists. That coordination took skill which in turn was rewarded by killing the mob faster, (Uber DPS while Dispatch was running). Timely "dispatch" spike DPS was especially useful on fights where there was only a short time to DPS the mob between joust calls. Remember when you only had a few seconds to hit certain mobs with “Dispatch” between jousts? The Brigand class had a role to play and for Brigand that role was to debuff the mob so other classes could spike DPS.
The recent Thieves Guild (TG) post-nerf upgrade was close to solving the same issue in that it provided a huge potency boost which in turn mitigated current mob resist levels. If a TG fix is still distasteful, then Dispatch improvement is another way to help Brigands to regain their niche.
“Dispatch" in its current state is not applying an effective debuff. It has not been scaled up (multiplied) over time, to match the resists on current mobs. The overall resist levels that Dispatch would need to impact would need to approach the millions and even billions for it to be truly effective in todays’ game. Back in the day (KoS / EoF era) “dispatch” would take a mob all the way down to zero resists. Back then, Brigands were a key class to have in a raid or group because it brought tremendous utility. I remember when it was value added to have a well timed "Dispatch" macro in place that would signal coordination with other classes to use their hardest hitting attacks for when the mob had no resists. That coordination took skill which in turn was rewarded by killing the mob faster, (Uber DPS while Dispatch was running). Timely "dispatch" spike DPS was especially useful on fights where there was only a short time to DPS the mob between joust calls. Remember when you only had a few seconds to hit certain mobs with “Dispatch” between jousts? The Brigand class had a role to play and for Brigand that role was to debuff the mob so other classes could spike DPS.
The recent Thieves Guild (TG) post-nerf upgrade was close to solving the same issue in that it provided a huge potency boost which in turn mitigated current mob resist levels. If a TG fix is still distasteful, then Dispatch improvement is another way to help Brigands to regain their niche.
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