This is what we need, ideally from the devs to say T1 top DPS, T2 is X% of T1 and so on. This would then give the framework for what people need to ask for.Imo it should be the following way: take the best dps class/classes, give him the best possible buff and gear. Make the result the starting point. Other dps classes should be within 10% difference from that. Support classes should do 60-70% of that iconic class. Tanks - 40-50%, Healers 20-30%. As it stands right now, Warden and Channeler are almost there, the other priests are completely off.
Sadly, we need a something more than this thread and voting system to get that fixed. Tank, bard, and healer DPS is lacking across the board. The actual DPS classes keep doing more and more DPS with every expansion release while the rest of us are left lacking and not getting much better, even with gear upgrades as the expac progresses.What I don't understand is how much dps do people want? We see people saying their healer does 5t in a raid but what would the ideal amount be? 10t 20t 30t? It's really difficult to know what the right amount should be, if it's to much then all the other classes will want a boost if it's to little then it won't be noticeable.
I think to get any traction someone would need to go through their logs and look at ability A that currently does say 300b dps and think OK let's double that ability and so on working through each ability to identify the actual boost needed and what the final result is, so the amount needed could be quantified as a multiplier or % upgrade for each ability. Is it a flat % increase needed for all abilities or do some need a bigger boost than others?
I've always been one to say that healers should get their healing sorted first, then the buffs they bring and then the dps, dps from a healer in raid is a bonus but absolutely should not be required to do content. Solo is completely different though.
But do to how a raid buffs, what they bring in or what the have available, this is hard to create a framework. Say they create a "Framework" and then those T2 classes get some extra buffs due to missing T1 raiders, and they blow up and pass T1s just because of certain buffs. That is the problem with creating a framework, which is why they did away with what classes were Teir Groups a while ago, it was so graciously pointed out to me one day.This is what we need, ideally from the devs to say T1 top DPS, T2 is X% of T1 and so on. This would then give the framework for what people need to ask for.
So rather than just say give us massive dps, why not say let's get our heals sorted let's get our buffs sorted? At the end of the day an Inquisitor could do 20t dps and still not be wanted any more.There is nothing else to do but dps, to be honest. Provenance is the only buff we have, debuffs are useless. The way the incoming damage is done in an absolute majority of content is there is either nothing to heal at all, or it is oneshot. And with no DR or reliable wards we can do little in the second case.
Once again, it has little to do with the topic, which is only about the damage of combat arts we have.So rather than just say give us massive dps, why not say let's get our heals sorted let's get our buffs sorted? At the end of the day an Inquisitor could do 20t dps and still not be wanted any more.