SunnyKitty
New member
Back then there was no insanely huge levels to grind, no AAs, no mercenarys and no familiars. We also grouped up and just defeated mobs for exp. It was much simpler and fun.If you think the expanded stat values and forced grouping due to returning to a baseline of heroic mobs is simplifying the game we have entirely different ideas of simple.
The Origins server is literally doing the opposite of a stat squish and re-expanding the only stat squish the game *did* do. [Note - I dont think that is a bad thing, personally. I 100% believe different classes and archtypes should be trying to get different stats and thus different gear/drops, instead of all of us fighting over the exact same items; However, it is literally the exact opposite of what you're claiming to want - outside of 'encourage grouping']
The old way the stats used to be are not such a big deal. Just pick a one role you want for your class, or collect different gear sets to be hybrid. Its not hard.
And its not only new players who are frustrated with the way the game is, but veterans too. I do not like leveling alts because of how daunting it is to get to max level. No quest helpers and too much of a grind. 130 is too high.
EQ2 really desperately needs a level/stat squish.