Xhieron
Member
... I also have rose colored memories of 2004, specifically subclasses, but the reality is that a lot of core systems were fundamentally broken before 2006 - whole classes that simply didn't work, and mechanics like shared xp debt and shards that were almost universally unpopular....
Say more about this? I played in 2004, and the game hadn't really been "solved" at that point, but I don't remember any classes that "didn't work". I assume you mean that some things within certain classes were fundamentally counterintuitive or outclassed by a competitor in every way, but my memory from 20 years ago is not great. I'm genuinely curious. What classes didn't work in 2004, and how were they fixed?