I'm going to try a new class too - Necromancernever played a Swashbuckler before, going to try it
I'm going to try a new class too - Necromancernever played a Swashbuckler before, going to try it
I've played Paladin since launch and think it is time for a change. Only going to have one toon, but can't decide between shadow knight or berserker.
I second going Zerk. SK's are just too similar. Zerk has some really fun mechanics. Like going berserker when you take damage. It's a proper berserker!go Zerk
Which class was only evil and only good back in 2006 it was much more then now as i recall
assassin, I don't plan to soloIt's obviously been a while since we all played with the 2006 ruleset.
What will be your go to solo class?
If playing a group class role, which flavor you going for? Mystic vs Fury vs Temp etc?
Any notable differences that you can remember about classes in 2006 that will affect your choice?
See you in the beta next week
Neutrals are Warrior (Guardian/Berserker), Bard (Troubadour/Dirge), Druid (Warden/Fury), and Sorcerer (Wizard/Warlock).Monk (Good), Bruiser (Evil)
Paladin (Good), Shadowknight (Evil)
Ranger (Good), Assassin (Evil)
Swashbuckler (Good), Brigand (Evil)
Conjuror (Good), Necromancer (Evil)
Mystic (Good), Defiler (Evil)
Templar (Good), Inquisitor (Evil) (?)
These are the ones I know had the dynamic originally. Each role had 1 neutral subset
Fighter - Berserker and Guardian
Scout - Troubador and Dirge
Kinda can't remember which ones were the neutral ones for Priests and Mage. I want to say Fury/Warden for Priests and Wizard/Warlock for Mages but that doesn't seem exactly right.
Can't find any of the old info anywhere.
Neutrals are Warrior (Guardian/Berserker), Bard (Troubadour/Dirge), Druid (Warden/Fury), and Sorcerer (Wizard/Warlock).
You can find the Prima Game Guide for Kingdom of Sky on the Internet archive, it should be the closest to Origins in terms of class info.
So this is difficult as I play 3 classes or used to. But I may try just one this timeIt's obviously been a while since we all played with the 2006 ruleset.
What will be your go to solo class?
If playing a group class role, which flavor you going for? Mystic vs Fury vs Temp etc?
Any notable differences that you can remember about classes in 2006 that will affect your choice?
See you in the beta next week
So this is difficult as I play 3 classes or used to. But I may try just one this time
Having said that I'll probably play the assassin again ... But
If you make the choice vary difficult and bring back the original 2006 AA line and not how it is today. As the Inquisitor changed all there or most all there spells into melee instead or caster type combat arts.
Illusionist = GoodMonk (Good), Bruiser (Evil)
Paladin (Good), Shadowknight (Evil)
Ranger (Good), Assassin (Evil)
Swashbuckler (Good), Brigand (Evil)
Conjuror (Good), Necromancer (Evil)
Mystic (Good), Defiler (Evil)
Templar (Good), Inquisitor (Evil)
Each role had 1 neutral subset
Fighter - Berserker and Guardian
Scout - Troubadour and Dirge
Priest - Fury and Warden
Mage - Warlock and Wizard
Per Nuhvok - if you look up the Kingdom of Sky Prima Guide a lot of information should be available via Internet Archive.
I like the way you think. I was going for a Illy as well, and for healer, I love my Mystic. Never played a Fury, but from the later years, a Fury and Mystic work well together..Illy for my main and stuck between fury or mystic for my healer alt. Back when the game launched in 2004 I started as a monk assuming it would be like Teras Kasi in SWG, then folks wanted me to tank. Then made my first bard shortly after the monk.
OTOH Anashti'sul isn't going to have the EU/US split so most EU players interested in the server will be in one place. Might not even need to box really. And US peeps do have their share of night owls lol.I am having a hard time deciding what to play, I used to play Monk and I just love how they look and play, especially now since we will have stats again, but I also kinda want to be in the back this time around and just dps / have it easier, I used to also have a Templar as a duo box so I might get a duo healer (not a templar this time) as a EU player on US servers it might get tricky to get groups at some point and just run a third dps nuke class.
warlock, necro or coercer also look good too, if I was smart I would do something easy like a courcer main for charm & grouping, a petclass for tanking instead of doing the tanking myself and fury for heals/extra dps, but, I dont know if I can ignore the fighters call to arms