In the past, these priest stances made a noticeable change in performance in either direction depending on what you chose to be, a hybrid healer, or pure healing. In current playstyle, there is only one way to play - and these stances don't make a difference. I think it would be a great time to overhaul these abilities across the board to play to the strengths of each class. In this Warden forum, here is Glacial Assault. I will make another thread for Nature's Aura following this.
Would like to see the buff overhauled as such, in its current form the stat gains are extremely obsolete.
Melee Multiplier: 0.15 => 10.5 | I think this is a reasonable amount to go to, as being the "diet" melee healer compared to inquisitor, I think this would bring them closer but not so far behind in auto attack capability
Weapon Damage Bonus: 25 => 400 Weapon Damage Overcap | Same line of thinking with inquisitor, this is slightly lower than Inquisitor's Tenacity, which is even a group buff.
-Heal Amount: 12.5% => Lowers Effectiveness of profession healing abilities by 150 | (As I verified, the -12.5% to heal amount is potency, this currently does nothing with current stat creep. I would like to bring back the idea of actually sacrificing your healing power to do more damage. I do not know if 150 fervor is enough.
Crit Bonus: 10% => 900 Crit Bonus Overcap
Melee Hit Damage Proc: Approximate damage on my toon is around 1/3 to 1/2 of my Smite of Consistency (see below for some damage comparisons). | I suggest multiplying this base value by 30x and make it subject to your new normalize via 3 second trigger event.
Damage Comparisons (Tooltip)
Glacial Assault: 103B - 155B
Smite of Consistency: 292B
Icefall: 1.58T - 1.74T
Primordial Flame: 8.39T - 9.38T
That's my TEDTalk, please give feedback on the numbers. The decrease in fervor to heals is what really matters here, I want it to mean something going down the path of a hybrid dps/healer again.
Would like to see the buff overhauled as such, in its current form the stat gains are extremely obsolete.
Melee Multiplier: 0.15 => 10.5 | I think this is a reasonable amount to go to, as being the "diet" melee healer compared to inquisitor, I think this would bring them closer but not so far behind in auto attack capability
Weapon Damage Bonus: 25 => 400 Weapon Damage Overcap | Same line of thinking with inquisitor, this is slightly lower than Inquisitor's Tenacity, which is even a group buff.
-Heal Amount: 12.5% => Lowers Effectiveness of profession healing abilities by 150 | (As I verified, the -12.5% to heal amount is potency, this currently does nothing with current stat creep. I would like to bring back the idea of actually sacrificing your healing power to do more damage. I do not know if 150 fervor is enough.
Crit Bonus: 10% => 900 Crit Bonus Overcap
Melee Hit Damage Proc: Approximate damage on my toon is around 1/3 to 1/2 of my Smite of Consistency (see below for some damage comparisons). | I suggest multiplying this base value by 30x and make it subject to your new normalize via 3 second trigger event.
Damage Comparisons (Tooltip)
Glacial Assault: 103B - 155B
Smite of Consistency: 292B
Icefall: 1.58T - 1.74T
Primordial Flame: 8.39T - 9.38T
That's my TEDTalk, please give feedback on the numbers. The decrease in fervor to heals is what really matters here, I want it to mean something going down the path of a hybrid dps/healer again.