It's a problem cause it didn't take 3 months at launch. I'm talking 2004 here, not 2006. I don't know about 2006 cause I was in KOS.
I can 100% tell you that in KOS it took less time than in vanilla, just going back and leveling some alts.
We would go into FG level 20 and exit 25.
In vanilla, we were lucky to get 1 or 2 levels a day past 20. We were all horrible noobs, but we also spent hours and hours playing.
Vanilla is 100% about the journey, but if the journey is an unsatisfying slog it will do more harm than good.
Especially if it's overtuned the other way cause a fistful of people want to spend ages at lvl 18.
You're advocating for less xp gains from mobs, slower spawn rates, less xp from collections (which BTW, were ALWAYS absolutely massive and contributed to leveling alts), etc. There's no quest XP as it is.
You think people are interested in grinding every evening to get half a level in 2 hours?
It 100% was NOT like that in vanilla. I know cause I was there. Despite being noobs, shard runs and knowing absolutely nothing about the game or the zones, the XP bar kept moving.
I'm advocating for ensuring the XP rates (quest, kill, collection) are what they were in 2006, which has been well documented and posted clearly, repeatedly. If the rates are the same (~1% XP per heroic kill, 3-6% per quest, ~10% for a white collection after level 20) then the time it takes will *still be faster* because we're better at the game. Which part of this is confusing?
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