The goal is to make it as close to classic as possible, not fabricate scenarios behind the guise of "protecting casual players and Daybreak's bottom line"
I was grouped with two casual players. You know they were also gaining 3-4x more XP per kill than was classic? How do you figure it would take 3 months of playing? And how do you figure that's a problem? The server isn't going to push a new expac every 3 months.
It's a problem cause it didn't take 3 months at launch. I'm talking 2004 here, not 2006. I don't know about 2006 cause I was in KOS.
I can 100% tell you that in KOS it took less time than in vanilla, just going back and leveling some alts.
We would go into FG level 20 and exit 25.
In vanilla, we were lucky to get 1 or 2 levels a day past 20. We were all horrible noobs, but we also spent hours and hours playing.
Vanilla is 100% about the journey, but if the journey is an unsatisfying slog it will do more harm than good.
Especially if it's overtuned the other way cause a fistful of people want to spend ages at lvl 18.
You're advocating for less xp gains from mobs, slower spawn rates, less xp from collections (which BTW, were ALWAYS absolutely massive and contributed to leveling alts), etc. There's no quest XP as it is.
You think people are interested in grinding every evening to get half a level in 2 hours?
It 100% was NOT like that in vanilla. I know cause I was there. Despite being noobs, shard runs and knowing absolutely nothing about the game or the zones, the XP bar kept moving.