On live servers there are more than Beastlord DPS classes... or Channeler healing classes.I wish we could see that effectively implemented but the Beastlords just make it unnecessary to play ANY other dps as they do sooo much more than every other DPS class.
We've done that. It was bad.I would like all classes (including Beastlord & Channeler) available from day one, and their epics available at 80 like all other classes =P Let's see the DEVs work!!!! All races as well (We did pay for them).
On live servers there are more than Beastlord DPS classes... or Channeler healing classes.
This. Very much this.Yes, but they can be wildly overpowered for content that is below level 92/95. The further back you go, the more unbalanced it is. Given that the developers don't have unlimited time or budgets, completely rebalancing those two classes for lower-tier content really wouldn't be an efficient use of their resources.
Totally agree. Neither class existed then and it would totally defeat the purpose of emulating the experience of the 2006 era.This. Very much this.
They are simply not part of the timelocked experience, and trying to force-fit them into it is not the best use of our very finite time. So, unless something changes in the future, you can either have all the classes/epics from the start on a live server, OR you can be on a time-locked server without those classes from later eras.
2006 time period was after corpse runs were no longer a thing.Let's hope that they make this new TLE a classic experience and do not include any classes/races etc that were not around at launch. I hope that the devs stick to their guns and make it an authentic day-one experience, or as close as possible to it. People are going to complain that they have to group to do content, and that the game is too hard, but that was the experience and appeal of the early days. I wonder if we will have to do corpse runs when we die? Imagine that!
The general guesstimate is that the codebase is from around GU26 or 27, so spirit shards, the shard recovery potions and shared XP debt were all removed by that point. That's not to say they couldn't put them back in if they wanted to, but generally speaking it seems Origins starts later than that particular era of the game.
I know some of the oldest code is just gone, like everything having weight, anyway. I hope the devs have come to the conclusion that their target era is the best era, regardless of whether they could have started earlier.
BEST ERA - being the keywords. I think quite a few were hoping for original classic. While that would be cool; classic doesn't mean the greatest time. Think of it as a glorified "testing" period. Yes BETAs are for that...but not everything gets covered to a degree that it warrants some kind of tweak or adjustment. It is evident that there were certain concepts early on that weren't for everyone. Sony had to find a happy medium. Corpse runs, shared XP debt and sub-combines were eliminated for a reason. Original launches of MMOs in a way are all BETAs on steroids or BETA 2.0...however you want to look at it.Shared XP debt was a nightmare. Tanks and Priests vanished; no one wanted to take the blame for a wipe. Shared XP debt did a lot of damage to the community, socially. People yelled at each other and passed blame around a lot. Lots of people quit EQ2 during that period. I'm willing to chuck subcombines, spirit shard runs and subclasses to avoid shared XP debt. It did a lot more damage to the game than some people think.
I know some of the oldest code is just gone, like everything having weight, anyway. I hope the devs have come to the conclusion that their target era is the best era, regardless of whether they could have started earlier.
2006 time period was after corpse runs were no longer a thing.