Declined Revert the change to Elemental Blast

Status
Not open for further replies.

Swanga

New member
1711655969002.png


Elemental Blast should be reverted back to how it was before the change a few years ago. (Cannot remember the exact date). Elemental Blast once was 10 individual hits, that acted individually from one another. (Each could ADC/Spell double cast and or crit) The change to make Elemental Blast one large nuke has significantly nerfed the ability and the impact of casting it during a Conjies "burst chain".

All of the extra things that was supposed to be added to Elemental Blast also never made it into the final change, but even then, there was no damage increase when changed to a single nuke, due to each individual hit not being able to crit or double cast. Please note, our pets already have significantly less health than back when this change was implemented, so to move forward with adding the extra bump with what's stated in the screenshot would not fix the issues with EB, since it would cause us to often lose our pet and we would lose DPS due to it not being able to cast Fury of the Elements.

One single nuke V.S a 10 hit nuke = a pretty significant nerf to the DPS of the spell.

Please consider changing this back to it's original form. The reason it was changed was to address the spell perhaps causing lag when the whole game was experiencing massive lag on a nightly basis. Now that the lag issue has been resolved, EB deserves to return to it's former glory.

TLDR;
No Lag No Reason to keep the in it's neutered state. Please give us our Elemental BLAST back!
 
Last edited:

Twisty

Member
There is no valid in-game reason to desire restoring it to a 10-hit ability really - that seems an odd aspect to focus on.

The idea was that the 10 hits will just get squished to one equivalent big one (for lag reasons), but in the process the end-result stopped packing the same punch as the pre-change version. They just need address the pre- and post- change damage discrepancy, which is roughly 3-4x. No need to make this fix a harder sell by asking for what (in their findings) makes the game system work worse.
 

Swanga

New member
There is no valid in-game reason to desire restoring it to a 10-hit ability really - that seems an odd aspect to focus on.

The idea was that the 10 hits will just get squished to one equivalent big one (for lag reasons), but in the process the end-result stopped packing the same punch as the pre-change version. They just need address the pre- and post- change damage discrepancy, which is roughly 3-4x. No need to make this fix a harder sell by asking for what (in their findings) makes the game system work worse.
Did you read the original post? It was never made to ONE equivalent big hit. Also there is no way to actually make that even possible when EACH hit was an individual and independent of its self, meaning each could crit and double-cast and damage would consistently fluctuate.

If I'm not mistaken you are fairly new to being a conj and really shouldn't be commenting on spell elements that were before your time.
 

Goezer

Master of Crayons
It's true. It never reached the pre change equivalent. Each hit was independent so could crit on its own, then double cast. So it's rather difficult to make a single hit come close to that.
 

Twisty

Member
Did you read the original post? It was never made to ONE equivalent big hit. Also there is no way to actually make that even possible when EACH hit was an individual and independent of its self, meaning each could crit and double-cast and damage would consistently fluctuate.

If I'm not mistaken you are fairly new to being a conj and really shouldn't be commenting on spell elements that were before your time.
You're biting the hand trying to help your cause, dachshund, if you'd only stop and take a breath before typing it would be obvious.

If you make your ask easier to accommodate, which is ultimately restoring Elemental Blast to where it was on avg on the parse originally as intended (8-15% thru various expansions), higher chance to get what we want. The multi-hit aspect, at the time where we couldn't crit and doublecast 100% of the time, just introduced slight variance; it didn't effect average performance. Now that each hit would crit and doublecast, and multi-aspect of it was deemed "bad, ok", focus on the missing damage after the change since that's the only thing that matters.
 

Caith

Active member
Staff member
Developer
If I'm not mistaken you are fairly new to being a conj and really shouldn't be commenting on spell elements that were before your time.
First, this kind of thing needs to be kept out of the forums, full stop. No individuals suggestions or input are any more valuable then any other.

The pre-change EB could hit, and be resisted, up to 10 times. Each was its own spell application, which means it had to be calculated individually for base amount, mob resist, mob mitigation, pre-crit stat modification, crit chace, crit modification, post-crit stat modification per mob it triggered on.

The current EB is a blue AoE, so several of those calculations are just calculated a single time, and the rest only once per target, and it deals a base amount of -262.11.

I'm declining this because we will not be re-introduce this kind of performance overhead. Feel free to submit another proposal for a different type of change to the ability.
 
Status
Not open for further replies.
Top