Personal Preferences are not Bugs

89Doilies

New member
To make things easier on our hardworking devs, let's limit our posts in the "Beta Bugs" subforum to beta bugs.

Identifying the bugs we found in beta in the Beta Bugs section will help the devs reading the Beta Bugs section find the bugs in beta.

Personal preferences (e.g. mob respawn times, xp per kill) are not bugs, and clearly do not belong here.

Thank you.
 

AlphaOmega

New member
It is more than a personal preference if they are trying to mimic the days of old. It took a while to level. It took grouping to accomplish things. It is all part of what made the game great. Its a problem when you are a level 1 even killing a bee and getting 3% xp. That is not at all how things were.
 
It is more than a personal preference if they are trying to mimic the days of old. It took a while to level. It took grouping to accomplish things. It is all part of what made the game great. Its a problem when you are a level 1 even killing a bee and getting 3% xp. That is not at all how things were.
It's "taking a while" to level now too.
Past lvl 20, if you game (and grind) every evening, it will take you a month to get to 50.

Most people will not be able to grind EVERY evening (and I'm not even taking into the equation the minority who will be doing 8 hrs per day, they are not and should not be the measuring stick).

AND... It's all based on lvl 6, 10 and 12 content btw. Complaning about xp gains at this point is silly.
 

Zhevally

Member
But those are not bugs.

Thank you.
How are you defining bug?
Most people would consider anything not working as intended a bug(even if its not game-breaking). The problem is we don't know what is a bug and what is not for some of this stuff. We know it is supposed to match this 2006 build, but not everything will. We have basically been told to report anything that seems off as a bug just in case. Anything not matching that era of the game could potentially be a bug, even if you don't like it/ would prefer it remain the current way. The devs can read the post and decide it is not a bug.
 

89Doilies

New member
How are you defining bug?
Most people would consider anything not working as intended a bug(even if its not game-breaking).
No.

A bug is a coding error in a program that prevents it from working properly. The accumulation of experience is working properly. The devs' ability to tweak xp gain is also working properly. It is not a bug.

What you're referencing is a problem with values. You don't like the current values. And you're posting your complaint in the bug forum.


Thank you.
 
Mob respawns and XP amounts are not personal preference when they have significant impact on gameplay and especially when you are trying to emulate the experience as it was back in the day. It is a legitimate issue to raise, and it is not your place to decide what is and isn't a bug. If the devs decide things are working as intended, they can tag the threads as such and that will be that.

The irony is this thread is just an opinion piece and does not belong in the beta bugs forum.
 

89Doilies

New member
To make it easier for our beleaguered dev team to find them, the senior community manager has specifically requested that the discussion be "limited to bug reports."

Mob respawns and XP amounts are not personal preference when they have significant impact on gameplay

If you're talking about *your* gameplay, then they are by definition personal preference. And, still not bugs. You can disingenuously use "bad things I don't like" as your point of entry into a bug discussion if it makes you feel better, but what you are describing aren't bugs.

Some of you seem hellbent on using the bug forum as a back channel to articulate your own preferences. This isn't the place to do that. A bug subforum was created to discuss bugs. Perhaps you're compensating for a lack of confidence in the merits of your preferences. Maybe you think that if you force the devs to sift through them while looking for bugs, they have a higher change of being noticed than if they'd been posted elsewhere.

Thank you.
 

Rescorla

New member
No.

A bug is a coding error in a program that prevents it from working properly. The accumulation of experience is working properly. The devs' ability to tweak xp gain is also working properly. It is not a bug.

What you're referencing is a problem with values. You don't like the current values. And you're posting your complaint in the bug forum.


Thank you.
All software development undergoes verification and validation. Your definition of bug only accounts for one those. No one except the devs know what the actual software requirement is for XP gain. If it supposed to be the same as it was back in 2006, then validation of that software requirement has failed.
 

Ilovecows

New member
To make it easier for our beleaguered dev team to find them, the senior community manager has specifically requested that the discussion be "limited to bug reports."



If you're talking about *your* gameplay, then they are by definition personal preference. And, still not bugs. You can disingenuously use "bad things I don't like" as your point of entry into a bug discussion if it makes you feel better, but what you are describing aren't bugs.

Some of you seem hellbent on using the bug forum as a back channel to articulate your own preferences. This isn't the place to do that. A bug subforum was created to discuss bugs. Perhaps you're compensating for a lack of confidence in the merits of your preferences. Maybe you think that if you force the devs to sift through them while looking for bugs, they have a higher change of being noticed than if they'd been posted elsewhere.

Thank you.

The developers have said multiple times through discord that the 'Beta Bugs' section is the correct place to report when mechanics and game systems aren't working as they did back in 2006. Reporting that xp gain is too high or that mob respawn rates are too high compared with how they were in 2006 are perfectly valid uses of this section of the forum. The developers want the feedback.
 
If you're talking about *your* gameplay, then they are by definition personal preference. And, still not bugs. You can disingenuously use "bad things I don't like" as your point of entry into a bug discussion if it makes you feel better, but what you are describing aren't bugs.
You are cherry-picking what I said so you can ignore the context in which I said it. It has nothing to do with preference. The intent of the server is to replicate things as close to 2006 as is feasible. This includes things such as rate of progression due to things like XP amounts and respawns, and if they are not as they were (or even close to) back in 2006, then the behavior is unintentional and therefore legitimate to report. You're being needlessly pedantic about the term "bug" (which for being such a pedant you're not even using correctly), and despite the fact that even if your incomplete definition were correct, your point is still irrelevant because the devs themselves have explicitly said that this is the correct place to report anything that seems out of place on the server, whether or not it classifies as a "coding error".
 
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Evilary

Well-known member
It sounds like it is your preference to what you call bugs that you are trying to shove down everyone elses throat. I have seen several issues that the Devs say to make a bug on that do not fit your criteria.

PS: This whole post is not a bug and shouldn't be in the bug forums.
 

Zenji

Active member
Personal preferences (e.g. mob respawn times, xp per kill) are not bugs, and clearly do not belong here.
If the goal is to be similar to 2006, then yes respawn times that are 3x faster than they were then is a Bug. If combat/kill XP is 4-5 times larger than it was then, that is a bug. Also it wasn't mentioned, but Quest XP on Beta is substantially less than it was in 2006.

I am not arguing if current respawns or kill XP is better or worse. I am arguing in favor to get things as close to classic as reasonably possible.
 
This was also true in 2004 - 2006 and yet people who had jobs, families, other activities still managed to level up and participate in endgame content.
The average age of the EQ2 gamer then was... maybe 25? Tops? At best?
The average age of the Origins gamer is gonna be... 35-40? Very few (if any) new players will come try this. Mostly it will be the same people who played in 2004.
It's just the nature of a 20 year old game which does nothing to attract new players, but tries to hold on to its niche playerbase.
 

Zenji

Active member
The average age of the EQ2 gamer then was... maybe 25? Tops? At best?
The average age of the Origins gamer is gonna be... 35-40? Very few (if any) new players will come try this. Mostly it will be the same people who played in 2004.
It's just the nature of a 20 year old game which does nothing to attract new players, but tries to hold on to its niche playerbase.
The average age doesn't mean anything to what I said.
Which was people who had jobs and families still managed to level and raid just fine back then.
 

Siren

Active member

A few loud voices is hardly the server pop as a whole, clamoring for your ideas, Maergoth. There's your answer to all your complaining right there. No one wants the population turned into snipers and irritable gamers waiting far too long for respawns, never mind with the full weight of a red load launch server. And XP rate tuning should not be done locked at level 12. I realize you have all the time in the world to keep harping on all this needlessly, but there are many posters with less time on their hands taking time from testing, to tell you to let it be.
 
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