Malvolio
New member
While people have mentioned the insane exp from collections and grinding mobs it seems silly that for a game called EverQuest the majority of quests are supremely unrewarding. Granting less experience and loot than killing 3 mobs. There are a handful with actually decent item rewards but then many that are lvl 10 group oriented that give a +1 str axe with DPS less than a lvl 1 tin weapon. Or a 10th level quest that requires a group giving just 2% exp at level 8 and 2silver.
I am not saying to make it super easy to level and wouldn't even mind tuning the exp amounts needed to level and just make questing actually worthwhile. I know the current state isn't entirely inaccurate for the era, back in 2004 aside from some specific quests we just grinded mobs/dungeons as the questing was not worthwhile.
I am not saying to make it super easy to level and wouldn't even mind tuning the exp amounts needed to level and just make questing actually worthwhile. I know the current state isn't entirely inaccurate for the era, back in 2004 aside from some specific quests we just grinded mobs/dungeons as the questing was not worthwhile.