Congrats!
Glad it's working for you on 11!
On Win7, however, there are still issues; hell, even on a Win10 laptop on Test (which makes me worry about the rest of the game come the 9th)...
The following is not a travel map; it's supposedly the "landscape map" we'd be seeing when we just want to look at where we are and where we might want to head for in the zone itself:
That is awful. It looks like a travel map, without the benefits of being useful. Even the compass rose is pretty much gone, only barely hinted at.
This is the same map on a server not yet inflicted by DirectX 11:
THAT is what a zone map, a landscape map, is supposed to look like. >:-/
When I wanted to actually travel to another zone, I got this (okay, so it's Fast Travel, but I've never noticed any difference between that and using a World Bell, for example):
It's sepia/brown-toned, it's fairly fugly, but it is functional, and even the compass rose is there.
It's indicating I'm currently in the Enchanted Lands (yeah, I know, no kidding ;->).
Here it is with The Commonlands selected:
And once I clicked on Next, it brought up the lovely, lovely Commonlands map, as it should be:
It's not quite as lush and green as the Enchanted Lands map, but then again, The Commonlands aren't in the "real life" of the game world. ;->
I don't know if it's DirectX 11 bothering even my Win10 laptop (which handles everything else superbly; far more so than my tired old reliable Win7 desktop workhorse, but I still love that one...these pix were actually taken and done up in MS Paint and DeviantArt on the Win7, but the results were the same on the 10), or something about a graphics card, or what, exactly. :-/
Is anyone else having this sort of problem? Granted, it's "just" a map, but what else is it screwing up? :-/
Uwk