He changed some of the Dirge's to be that way. It's the only reason I'm bringing it up.In https://forums.everquest2.com/index.php?threads/dispatch.489/post-1727 Caith indicated that percentage modifiers are just not something they want to do: they don't want to get in a situation where people want flat percentage values to increment with level/expansions/etc.
Maybe potency/fervor/whatever debuffs are an exception to this? But it strongly seemed to suggest they don't want any percentage-based mods and everything should just be updating values to be relevant by our current stats
I may be missing something or oversimplifying here, but seems to me if they were to change all these out-dated static number debuffs to percentages, say 5% as an example, they would never have to go through and revise all those abilities every expac.In https://forums.everquest2.com/index.php?threads/dispatch.489/post-1727 Caith indicated that percentage modifiers are just not something they want to do: they don't want to get in a situation where people want flat percentage values to increment with level/expansions/etc.
Maybe potency/fervor/whatever debuffs are an exception to this? But it strongly seemed to suggest they don't want any percentage-based mods and everything should just be updating values to be relevant by our current stats