We had this conversation when fighting oranges and reds in Vermin's Snye the other night. Scouts were struggling with brawler mobs, as they always have, and we got to looking at hit rates. It does seem like mage resist rates are very, very forgiving. We had coercers mezzing red mobs no problem, never having charm breaks on orange mobs.. and then the same thing was brought up in the official discord, so probably not just my feeling on this one.
I do know that resistability has changed multiple times, even evident in the patch notes, but unsure if what we're looking at now is era-accurate or not. I'll do some digging for parses or comments about it, but if it's something that can simply be "looked into", it probably should be.
Screwy resist rates, plus no fizzles are going to juice mages hard, especially on raid mobs. Hit rates have always been worse than resist rates, but there are just.. virtually no resists happening. 5-10% failure on orange/red mobs doesn't *seem* right.
I do know that resistability has changed multiple times, even evident in the patch notes, but unsure if what we're looking at now is era-accurate or not. I'll do some digging for parses or comments about it, but if it's something that can simply be "looked into", it probably should be.
Screwy resist rates, plus no fizzles are going to juice mages hard, especially on raid mobs. Hit rates have always been worse than resist rates, but there are just.. virtually no resists happening. 5-10% failure on orange/red mobs doesn't *seem* right.