I as an assassin, Have used Scrolls, Swapped AA's, Ran Certain Adornments, Assassin's probably have the most AA's related to auto attack.Auto attack does matter but it's less than it used to be, if you pick auto attack skills and use other items (scrolls, adorns etc) then in raids it can still provide useful free dps, it won't top your parse but can make the top 10 without issue. The trouble is that aas and abilities have been around for a long time and over the course of that time auto attack has been good, bad and indifferent but aa and abilities rarely get changed.
fervor?Not sure on sins but on swashie I can make it work, on bl I can make it work, yes it is no where near where it used to be but can still make it hit for a good amount (normally about 5% of my parse) when you think it's free dps then it's still OK.
If it was me I would remove all auto attack from the game, there are far to many things to balance now, auto attack is a boring mechanic that takes up to many stats, got to be 7 or 8 stats just for auto attack
What about fervor?fervor?
Same on bruiser. But the problem of removing auto all together is there are classes like bruiser/inq/swash, that would lose alot of luster, and the fact of adorments/statsNot sure on sins but on swashie I can make it work, on bl I can make it work, yes it is no where near where it used to be but can still make it hit for a good amount (normally about 5% of my parse) when you think it's free dps then it's still OK. I would say in group content it's useless but then that's cos everything dies so quickly, in raid it's different though.
If it was me I would remove all auto attack from the game, there are far to many things to balance now, auto attack is a boring mechanic that takes up to many stats, got to be 7 or 8 stats just for auto attack
Yea would take a lot of work to amend every ability/aa that boosts auto currently to something worthwhile, and for everyone that wants it removed there will be someone that wants it to stay.Same on bruiser. But the problem of removing auto all together is there are classes like bruiser/inq/swash, that would lose alot of luster, and the fact of adorments/stats
It entirely depends on your raid setup and how you have your groups tailored. Beastlord does great auto attack damage if you have a group built around you for it.Why are so many of the Beastlord's skills and alternate advancements linked to Autoattack when Autoattack plays absolutely no role? Even the Epic Spell has an autoattack component.
It's part of the class design, it is reinforced by the new epic ability, unfortunately melee is highly mitigated in this expac, unless you have specific group setup..like zerker, dirge, coercer, inquis, swashy, blord to stack all those melee multipliers then it show gains but nothing like expac where melee differences were much auto attack friendlyWhy are so many of the Beastlord's skills and alternate advancements linked to Autoattack when Autoattack plays absolutely no role? Even the Epic Spell has an autoattack component.
fevor does not affect auto attack out putWhat about fervor?
You are flat out wrong about this as the class does excellent with auto attack right now. Just because you do not have a proper group configuration for it does not mean it is useless dps.I feel the point of this thread was not to argue whether we get any benefit from the auto attack, its the fact that for the amount of auto attack AA's, melee multipliers, flurry multipliers, dps modifiers, that all of these combined take up far more modifiers than any other in the game, yet they yield by far the most useless amount of total DPS.
As it is now, in best case scenarios it may get up to 5% of the total parse, I don't think it's unreasonable to bring that up to 15%. All classes will benefit from the auto attack damage, but at least make the scouts feel that their AA's mean something.
I read the post. I receive 40% in raid for my auto attack. It's actually my top parsing thing next to claw of khati sha and savage ravaging. The only reduction was the need of having certain classes to properly buff the auto attack (inquisitor, dirge, coercer).Perhaps reread the post. As each is entitled to their own opinion, but respectably 5% of total dps as auto attack is worthless when compared to the inordinate amount of AA's and modifiers that are pointed at increasing auto attack damage. It was only a handful of expansions ago when auto attack was closer to 40+%, so the reduction was quite noticeable. Asking for a fair increase to 15% is not out of the question nor would it break any class since all classes have the ability to utilize auto attack in one form or another.