MightyMeaghan
New member
lulzTop moved to Gen. Discussions as it is not a bug.
lulzTop moved to Gen. Discussions as it is not a bug.
in 2006 i was 50!The average age of the EQ2 gamer then was... maybe 25? Tops? At best?
The average age of the Origins gamer is gonna be... 35-40? Very few (if any) new players will come try this. Mostly it will be the same people who played in 2004.
It's just the nature of a 20 year old game which does nothing to attract new players, but tries to hold on to its niche playerbase.
How's the Salisbury steak?in 2006 i was 50!
If the dev said they are aiming for 2006 ... and something in game is not 2006...then guess what... it is a bug.To make things easier on our hardworking devs, let's limit our posts in the "Beta Bugs" subforum to beta bugs.
Identifying the bugs we found in beta in the Beta Bugs section will help the devs reading the Beta Bugs section find the bugs in beta.
Personal preferences (e.g. mob respawn times, xp per kill) are not bugs, and clearly do not belong here.
Thank you.
i do not eat red meatHow's the Salisbury steak?
This is unrealistic and a sentiment that needs to be cleared up before people get hit hard with reality later on. If you've followed what's going on at all, the devs would be the first one to tell you this. This server is not and cannot be a 1:1 match of 2006. Right now the stats aren't even working correctly. This server is old systems being duct taped onto a modern client, WHICH IS NOT TO SAY it's wrong to try to get it right. But values will be fudged, they must be, and people debating things like xp being too fast or respawn rates is perfectly fine! But it's up for debate, they're not bugs, and at the end of the day it's a video game, not a museum piece.If the dev said they are aiming for 2006 ... and something in game is not 2006...then guess what... it is a bug.
People are really out here downvote bombing entire profiles on completely unrelated topics out of spite. Don't underestimate the petty, and why its turning into a meme.This is unrealistic and a sentiment that needs to be cleared up before people get hit hard with reality later on. If you've followed what's going on at all, the devs would be the first one to tell you this. This server is not and cannot be a 1:1 match of 2006. Right now the stats aren't even working correctly. This server is old systems being duct taped onto a modern client, WHICH IS NOT TO SAY it's wrong to try to get it right. But values will be fudged, they must be, and people debating things like xp being too fast or respawn rates is perfectly fine! But it's up for debate, they're not bugs, and at the end of the day it's a video game, not a museum piece.
I'm about to blow your mind, but what if they really just disagree with you. People are really expecting a 1:1 because you keep harping on it. The rest I've already made my case about. Done replying over the whole 'not 2006 is bug' thing cuz it's ridiculous and unrealistic. What's intended is a fun and successful server. Full stop.People are really out here downvote bombing entire profiles on completely unrelated topics out of spite. Don't underestimate the petty, and why its turning into a meme.
You don't give up on the vision because it won't be perfect. Nobody is expecting a 1:1 recreation of the server. We're expecting people to stop shooting down the efforts to bring it closer to 2006 because it doesn't align with their preferred playstyles. Correcting something wrong by a factor of three is not an issue of squirreling away for "perfection." Especially since changing XP gain and respawn timers are likely much easier fix than rewriting stat curves that don't exist anymore.
If you need to litmus check yourself, ask this: What if Respawns or EXP was three times SLOWER than it was in 2006? Would you be equally okay with that? The answer is a glaringly obvious, deafening "no." And I wouldn't be in favor of keeping that, either.
The only opinions at the moment are what the priorities are. What is *intended* is not an opinion. What is intended is 2006. Everything not 2006 is considered a bug, according to Caith.
Disagreeing with a "person" is different than disagreeing with a concept. Of course they want to disagree with me. They're upset that I'm advocating loudly to keep the server to it's word: As close to 2006 as possible. And that's not what they want. They just want a new server.I'm about to blow your mind, but what if they really just disagree with you. People are really expecting a 1:1 because you keep harping on it. The rest I've already made my case about. Done replying over the whole 'not 2006 is bug' thing cuz it's ridiculous and unrealistic. What's intended is a fun and successful server. Full stop.
I'm about to blow your mind, but what if they really just disagree with you. People are really expecting a 1:1 because you keep harping on it. The rest I've already made my case about. Done replying over the whole 'not 2006 is bug' thing cuz it's ridiculous and unrealistic. What's intended is a fun and successful server. Full stop.
The issue I'm running into with the "IT MUST BE EXACTLY LIKE 2006!" People, is they only seem to be advocating for changes that make the game less fun, or more tedious to play.People are really out here downvote bombing entire profiles on completely unrelated topics out of spite. Don't underestimate the petty, and why its turning into a meme.
What you consider "quite a while" is not, in the cosmic sense of a 6-12 month server. Roadblocks like this are what causes population to disperse into less optimal and occasionally new paths.The issue I'm running into with the "IT MUST BE EXACTLY LIKE 2006!" People, is they only seem to be advocating for changes that make the game less fun, or more tedious to play.
Mobs may be spawning 3 times faster than they did in 2006, but at the very least right now that's a good thing. Yesterday evening in the sunken city there were multiple groups of people, and multiple solo people waiting for the same mobs to repop, and it still took quite a while for everyone to cycle through. No extra instance of the zone, just 30+ people in a zone that's got enough mobs for 10. and that's fun for nobody.
I get, and I'm totally for getting it correct to 2006, but there's a point where accuracy has to make way for not tearing your hair out in frustration, IMO.
The issue I'm running into with the "IT MUST BE EXACTLY LIKE 2006!" People, is they only seem to be advocating for changes that make the game less fun, or more tedious to play.
Mobs may be spawning 3 times faster than they did in 2006, but at the very least right now that's a good thing. Yesterday evening in the sunken city there were multiple groups of people, and multiple solo people waiting for the same mobs to repop, and it still took quite a while for everyone to cycle through. No extra instance of the zone, just 30+ people in a zone that's got enough mobs for 10. and that's fun for nobody.
I get, and I'm totally for getting it correct to 2006, but there's a point where accuracy has to make way for not tearing your hair out in frustration, IMO.
The issue I'm running into with the "IT MUST BE EXACTLY LIKE 2006!" People, is they only seem to be advocating for changes that make the game less fun, or more tedious to play.
Mobs may be spawning 3 times faster than they did in 2006, but at the very least right now that's a good thing. Yesterday evening in the sunken city there were multiple groups of people, and multiple solo people waiting for the same mobs to repop, and it still took quite a while for everyone to cycle through. No extra instance of the zone, just 30+ people in a zone that's got enough mobs for 10. and that's fun for nobody.
I get, and I'm totally for getting it correct to 2006, but there's a point where accuracy has to make way for not tearing your hair out in frustration, IMO.
The design intent of this server is to match the 2006 version of EQ2 as closely as possible. The whole point of the beta is to identify issues with the current build of the game and point them out so that the development team can fix them.
You may not like several aspects of how the game operated in 2006, and the developers have said we will be able to vote on some potential QoL changes that can be made before the final server goes live. But you shouldn't be criticizing people for pointing out legitimate issues with the way the game is currently functioning just because you personally don't want them to be fixed.