A few loud voices is hardly the server pop as a whole, clamoring for your changes, Maergoth. There's your answer to all your complaining right there. No one wants the population turned into snipers and irritable gamers waiting far too long for respawns. And XP rate tuning should not be done locked at level 12. I realize you have all the time in the world to keep harping on all this needlessly, but there are many posters with less time on their hands taking time from testing, to tell you to let it be.
You are struggling with order of operations here, and you haven't read enough of the conversation to contribute to it, by the sounds of it.
The XP mix is off, between quests and monsters. It's not classic, and that is easily observable.
The Rate at which you gain XP is too high if it continues into the 20s, which all signs say it will.
Nobody is arguing against taking action on rate after we see what the 20s are like.
But the mix on the island is causing problems for people who skip the boat or don't realize the quests are massively nerfed, or collections massively buffed. See: "I don't remember having to grind monsters on noob island for hours" which actually SLOWS DOWN the level 1-10 experience for many people.
Advocating for what is classic on a server where the priority is what is classic is very valid. So is advocating that you want it to be un-classic because you want it to be easier! But those are two entirely different conversations for two entirely different times.
The order of operations is: Make it classic, then vote on what should change.