We’re taking it back to 2006.
We’ve been keeping a sharp eye on all the buzzing and excitement since the announcement of the Origins Server in the April Producer’s Letter. We have more information to provide you as we get ready for Beta to open on May 2, 2024.
The name of the Origins Server will be
Anashti Sul. And just like her, we’re bringing something back from the great beyond! This server will start in The Shattered Lands era (no expansions unlocked), and you’ll get to experience the look and challenge of the classic world of Norrath. Systems will seem less complex, stats and gameplay will be reflective of the 2006 era, and there will be more focus on grouping with that old school MMO feel! If you missed out on the 2006 version of
EverQuest II, you should check out the redux of it in 2024 on Anashti Sul; it’s going to be mind-blowing!
Adventure and Tradeskill Leveling for this Beta will be on a schedule. May 2nd through May 15th of the Beta will allow for adventure and tradeskill leveling to level 12, May 16th through May 22nd will go to level 22, and the remaining time will see the cap at level 32. Beta will end on
June 13, 2024.
Need help getting ready for Beta? Check out
THIS GUIDE on it! Get ready for an old school adventure! We’ll see you in-game soon.
Other information:
- There will be no spell research.
- Krono will not be able to be consumed, traded, or sold on an Origins server.
- There will be a 6-week Beta to ensure we cover a wide breadth of testing.
- Attributes have restored secondary functionality, agility will help avoid melee attacks, intelligence will increase ability potency, strength will increase melee damage, and wisdom will grant extra resistance.
- All bosses will be original stat/buff packages.
- No weight. It could not be restored.
- Unlocks have not been decided yet, however we do have new forums, and we will be able to poll and discuss unlocks before we launch.
- No holiday events.
- There will be a marketplace, but it will be very limited.
- It will not be free trade.
- This server is on its own design depot.
- This is the first time for this type of separation for EverQuest II.
- It cannot be affected by Live design updates, and vice versa.
- Code and Art are still across all server types, for a variety of reasons. For example, connections to external or shared resources such as Database, Authentication, etc. have completely changed over the years.
- Freeport and Qeynos are back to old school, in both appearance and functionality.
- Livable neighborhoods, and their quests, are back! With the scope of the changes, these will need a lot of testing.
- No persistent instances.
- No tradeskill subcombines.
- The current build is right after subcombines for crafting were removed.
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