Xp Rates on Origins

Loneshade

Member
i do agree it needs to be boosted a little, not alot, i'm getting to see things i never got a chance to do at level. some of it is nice, some parts are jsut tedious as hell. leveling isn't too difficult if you get a group. but there are multiple days a week i can't group at all, mainly to be fair to the group, my job might call me away at any time, would be rude of me to join a group then immediately have to leave, or leave shortly after we got started. been playing for about 2 weeks and just made it to 25, at this rate about a month into the expansion i might make 50, probly longer since everyone will be leveling in the expansion and much less people grouping in the base. there are FAR too many games coming out soon to not be able to level at a decent pace while having to solo. i DO NOT want something as fast as live. its nice to have the agnostics to jump to see higher level specific content without having to trudge your way to those levels. but if i've got a quest to kill 30 wolves it should be enough to level once
Yep sadly nature of the beast old content once again becomes empty as everyone rushes to to the newest stuff
 

Sakiri

Well-known member
Erm... What do you consider a useless expansion? One with no level cap increase?
And you *can* solo. It's just slow.

Yes, the economy is trash but I don't buy. The marketplace is there. It's not going anywhere.

Old school EQ2 was designed to be the sequel of a game that was basically "lfg xp grind". That was the primary reason wow did better than eq2, despite the rest. It was solo friendly, this was not. Come back in kingdom of sky or echoes of faydwer. There's where they made it more soloable.
 

Uether71

New member
Erm... What do you consider a useless expansion? One with no level cap increase?
And you *can* solo. It's just slow.

Yes, the economy is trash but I don't buy. The marketplace is there. It's not going anywhere.

Old school EQ2 was designed to be the sequel of a game that was basically "lfg xp grind". That was the primary reason wow did better than eq2, despite the rest. It was solo friendly, this was not. Come back in kingdom of sky or echoes of faydwer. There's where they made it more soloable.
This is very true, EQ 2 when launched and a good piece into it was slow going and at times almost impossible to solo, this was made to do 2 things 1) of course force you to group since it is a MMO anyway 2) designed to be a time sink to keep you playing the game longer to obtain that next little scrap your grinding for. All unlike current live game that pretty much hands everything to you without much thought or time put into it
 

Xeshaka

Member
Fun debate.

Look, we can all give our anecdotes about who left and who stayed because of the xp rate.

I think we all know the only way to settle this debate is open another Origins server with a much higher xp rate and compare the pops.

Who’s with me!?!
 

Sakiri

Well-known member
I just know it took me 60 days my first time through back in the day and I was told I was a speed demon.
 

Sakiri

Well-known member
If you mean back in the day when it took 60 days to make lvl 20...or that maybe back in the day you had no life but EQ ?
I started during DoF and am disabled. Was also much, much younger. 60 days, 1-60, spent most of my days grinding with a guildmate that dual boxed a monk and fury.

Ive always been a rather efficient leveler after I get the hang of it. Had vanilla wow(in 2004-2005) down to a week or less 1-60.

Once I figured out grinding is the best option for xp, much like my experience with Asheron's Call before it, that's what I'd do. Usually 8 to 10 hours a day.

So yeah, 60 days wasn't really a problem. 1-20 didn't take that long either. Don't remember how long that took, but it sure wasn't 60 days.
 

Zenji

Well-known member
Had vanilla wow(in 2004-2005) down to a week or less 1-60.
You were not doing 1-60 in 2005 in less than a week. The world record speed run from that time period is well documented and you were not faster than them.

But ya it never took 60 days to to reach 20 in eq2. Idk what they were talking about.
 

Sakiri

Well-known member
Realtime week, no. less than 7 days /played, yes.

That's what I'm referring to as a week. I had 15 characters at 60 before I quit in AQ. Fastest one was a mage aoe grinding. Tactic was also used on classic.
 

Zenji

Well-known member
Realtime week, no. less than 7 days /played, yes.

That's what I'm referring to as a week. I had 15 characters at 60 before I quit in AQ. Fastest one was a mage aoe grinding. Tactic was also used on classic.
You can see the confusion?

In one line you reference 1-20 in 60 days.
Then another line you talk about less than a week but now say you implied 7 days /played.

Obviously the person wasn't saying 60 days /played.
 

Uether71

New member
I started during DoF and am disabled. Was also much, much younger. 60 days, 1-60, spent most of my days grinding with a guildmate that dual boxed a monk and fury.

Ive always been a rather efficient leveler after I get the hang of it. Had vanilla wow(in 2004-2005) down to a week or less 1-60.

Once I figured out grinding is the best option for xp, much like my experience with Asheron's Call before it, that's what I'd do. Usually 8 to 10 hours a day.

So yeah, 60 days wasn't really a problem. 1-20 didn't take that long either. Don't remember how long that took, but it sure wasn't 60 days.
ah that makes sense that it was around DoF and not from launch
 

Sakiri

Well-known member
Yeah had other stuff goin on, didn't even know this game existed.

Still don't think it'd have been 1-20 in 60 days though.
 

Sunlei

Member
FYI found some decent exp in the new sands zone for lvls 38ish and up. Several starter quests on and in the camps near the docks give about 10 percent quest exp. Quest Mobs are orange hard but doable easier with a duo. Got to lvl 42 fast, now the quest mobs needed are lvl 50, still orange but to many resists to kill them now. soon lol. :alien::devilish::eek:
 
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