Not A Bug +Spell Damage Effects Impact on Balance Going Into EoF

Moji

Member
I was unable to test with anything but what I already had during the EoF beta (Sol Ro Cloak quest was broken), so I'd like to bring up an issue with the information we have at present regarding how spell damage is applying on origins. Currently, a focus effect that modifies and damage over time skill is applying somewhere in the damage formula that allows it to scale, and is applying that bonus to every tick.

An example is the Blackheart Robe focus effect for warlock. It currently applies 88 damage per damage instance, rather than a flat 55 total, which can be seen here: https://cdn.discordapp.com/attachme...fd4de067519248e50d54e73f316006a44ab367fcf4ad&

If things like Cloak of the Burning Prince ( https://cdn.discordapp.com/attachme...fe2641a755c7b3f408e7a6b09f3b18c7f21412acb5c5& ) affect spells in the same way, classes like necromancer and warlock are going to get absurd levels of unintended output from them.
 

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Maergoth

Well-known member
I'm all for supporting our mage friends, but this disproportionately buffs some things in unintended ways. Especially if the ability mod cap is broken like it is on Varsoon. And this applies to not just +spell damage effects, but anything that provides additive bonuses to damage ala focus effects or set bonuses (they're all being modified by strength or int or whatnot)
 
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