Reduce Cure Curse Cast time

Sedient

Active member
Reduce Cast time of Fury Cure Curse to 1.2 sec.

Furies are especially sensitive to cast times given that they must keep HOTs up and additionally derive healing from DPS. This is especially critical in solo healing situations. With multiple healers cure curse casts are almost always wasted and when solo healing the cast time is often too long for the curse ticks. This along with changes to Protective Instinct as previously proposed should make a Fury a viable solo healer across all content.
 

Chath

Well-known member
Every time a spell that is shared among multiple classes is changed, it's changed for all of them. It may not be possible to change cure curse just for furies. What you could suggest is changing an AA to do it, though.

Personally, I don't like watering down class differences. Faster cure curse is something wardens, templars, channelers, and mystics get. The only fight I can ever think of where the cure curse cast time was a major issue was the Aurum Outlaw, and that one was changed.
 

Sedient

Active member
Every time a spell that is shared among multiple classes is changed, it's changed for all of them. It may not be possible to change cure curse just for furies. What you could suggest is changing an AA to do it, though.

Personally, I don't like watering down class differences. Faster cure curse is something wardens, templars, channelers, and mystics get. The only fight I can ever think of where the cure curse cast time was a major issue was the Aurum Outlaw, and that one was changed.
I would argue that all those classes need fast cure curse casts less then a Fury does, however I'm not at all suggesting they be changed. I would also argue that in today's game that having a healing class that is regarded as "not a great solo healer" renders the class obsolete. Early in an xpac 2 healers is common but the goal is always to get to one healer. I'm not saying that the classes should all be the same. They all still have different play styles and strengths and weaknesses, but when you can get similar dps from other healers and they can solo heal every situation then you render furies obsolete. People will pass on the ferver. That's basically the current situation.
 

Bentenn

Well-known member
I would argue that all those classes need fast cure curse casts less then a Fury does, however I'm not at all suggesting they be changed. I would also argue that in today's game that having a healing class that is regarded as "not a great solo healer" renders the class obsolete. Early in an xpac 2 healers is common but the goal is always to get to one healer. I'm not saying that the classes should all be the same. They all still have different play styles and strengths and weaknesses, but when you can get similar dps from other healers and they can solo heal every situation then you render furies obsolete. People will pass on the ferver. That's basically the current situation.
and changing your curse cure time isn't going to do it either lol. Wards is what drives every zone, we all know this. AAs have to be spent on those other classes to reduce times. SO as Chath said, request AA change to do so. Most furies I know can solo heal everything once, like you said, you're further along into the expac.
The fix for furies is to add some type of wards to their hots that only last with their hots and don't stack, similar to other wards.

Curse Cure being reduced does nothing as their are 0 curses that you can't cure in that time frame.
 

Sedient

Active member
and changing your curse cure time isn't going to do it either lol. Wards is what drives every zone, we all know this. AAs have to be spent on those other classes to reduce times. SO as Chath said, request AA change to do so. Most furies I know can solo heal everything once, like you said, you're further along into the expac.
The fix for furies is to add some type of wards to their hots that only last with their hots and don't stack, similar to other wards.

Curse Cure being reduced does nothing as their are 0 curses that you can't cure in that time frame.
To be clear. I don't think this is "THE" fix for furies at all. the other two changes we'd like to see had been submitted already for voting and I submitted this one for the same consideration based on the submission rules.

So I agree with you on wards.

If you fully understand Furies then you know that broken wards, keeping HOTs up, and high cast times on cure curse are A dynamic that leads to people dying and poor solo healing.. so it has been submitted as a request.. I don't see how it affects any other class other than Furies at all. And I assure you.. no one is picking any other healing class "because it has fast cure curse times.."

The other two changes being protective instinct and infusion are out there.. go vote on them also... it's not like they said we get one change.
 
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Bentenn

Well-known member
To be clear. I don't think this is "THE" fix for furies at all. the other two changes we'd like to see had been submitted already for voting and I submitted this one for the same consideration based on the submission rules.

So I agree with you on wards.

If you fully understand Furies then you know that broken wards, keeping HOTs up, and high cast times on cure curse are A dynamic that leads to people dying and poor solo healing.. so it has been submitted as a request.. I don't see how it affects any other class other than Furies at all. And I assure you.. no one is picking any other healing class "because it has fast cure curse times.."

The other two changes being protective instinct and infusion are out there.. go vote on them also... it's not like they said we get one change.
I'm simply saying.. ask for AA's for it. Every healer that has reduced times has AA's that reduces it. It's not like its' just there. SO if you want the change to happen, request AA changes to reduce cure curse time.
 

Sedient

Active member
Do we all really expect adding an AA like this to happen before going into a spell and changing a single number? Who really cares.. make everyone match.. it really doesn't matter in the grand scheme of everything broken in the game. I'm sorry I didn't make the heading and substance to say add an AA. I really don't care how it is done and I'm sure they can read and decide if they want to do something about it.. which.. I highly doubt anyway.
 

Vlkodlak

Well-known member
Curse cure recast is something that should be the same no matter what healer you are playing. Segregating certain healers from others by artificially lengthen their cure curse is stupid. Not as stupid as removing the cure curse from the deity ability.... another bait and switch from DB, but I digress. All cure curses should be 45 sec across the board. With the player base shrinking what feels like daily, and healer classes among them the game needs to be adjusted to cover for this.
 

Bentenn

Well-known member
Curse cure recast is something that should be the same no matter what healer you are playing. Segregating certain healers from others by artificially lengthen their cure curse is stupid. Not as stupid as removing the cure curse from the deity ability.... another bait and switch from DB, but I digress. All cure curses should be 45 sec across the board. With the player base shrinking what feels like daily, and healer classes among them the game needs to be adjusted to cover for this.
They were talking about reducing the cast time, not recast. What you said here has nothing to do with the post.
 

Tannie

Member
To be clear. I don't think this is "THE" fix for furies at all. the other two changes we'd like to see had been submitted already for voting and I submitted this one for the same consideration based on the submission rules.

So I agree with you on wards.

If you fully understand Furies then you know that broken wards, keeping HOTs up, and high cast times on cure curse are A dynamic that leads to people dying and poor solo healing.. so it has been submitted as a request.. I don't see how it affects any other class other than Furies at all. And I assure you.. no one is picking any other healing class "because it has fast cure curse times.."

The other two changes being protective instinct and infusion are out there.. go vote on them also... it's not like they said we get one change.
I don't know why this is even an issue, I have kept a boz h2 group alive on my fury... even with fever and resolve being a tiny bit low and while I'm well geared and adorned.. I only have a small number of raid items.


Arguably the funest classic I've player in a group. Very challenging, and there were a few deaths due to agro changing, but was successful.
 

Sedient

Active member
I don't know why this is even an issue, I have kept a boz h2 group alive on my fury... even with fever and resolve being a tiny bit low and while I'm well geared and adorned.. I only have a small number of raid items.


Arguably the funest classic I've player in a group. Very challenging, and there were a few deaths due to agro changing, but was successful.
Yes.. you can keep an h2 group up. You cannot keep an h3 group up. But, as explained.. this isn't the "Fix" for furies and was never said to be and the other items have also been submitted for consideration.. I suggest devs lock the thread or delete it.. IDRC at this point.. I'm just not sure why it is so hard to understand. Furies need a few fixes to be much more viable in today's game with the metas the way they are and the population where it is. Your guess is as good as mine on whether devs want to do anything about those things or not. As it is now.. they aren't good solo healers across all the content and they aren't people's first second or I'd even argue third choice in the vast majority of situations.
 
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