"did not and has not lasted like eq2" what does this even mean? A simple google check states on multiple sources that LOL has over 100 million active players where as EQ2 doesnt even have 100k active players. Either I am severely misunderstanding what you mean or you clearly have zero clue what you're talking about here and didn't research at all. Even if we say every average player plays on four different accounts all the time, which is a generous over estimation for the sake of argument that would still be more than 20 million active players. LoL was released in 2009 and is still going plenty strong in 2024, EQ2 was released in 2004 and its impossible to find a peak player count but the closest i can find is that back in 2007 there were 1.5 million characters across the board. That's every character on every server, back when the game was closer to its prime years and of course most people have alts so even 1.5 million isnt a representation of the realistic player count back then, thousands of people even had as many as six characters at the time. Even if we're generous EQ2 doesnt even come close to league (current population doesnt even come close to 100k active players), many people I've met in real life have never even heard of Everquest, and yet most have at least heard if not played themselves, league of legends. If you have any better data to prove me wrong, feel free to shoot.
I also never stated that you are incorrect, just like with everyone else on this forum saying the same thing, I will once again state - it's far from the only reason. If developers taking many shots at trying to fix an issue doesn't fix the issue, chances are there's problems worse than the issue itself. The devs make plenty of changes to pvp servers completely unwarranted without doing a poll or talking to their community (if i recall correctly deathtoll had a round table of community members specifically for the purpose of steering development decisions regarding pvp on the right course and they were mostly ignored) We cannot "mostly chalk it up to bullies" when constant solutions to bullying are implemented but they do more harm than good. I think its pretty simple personally to see how fast Zarrakon died with what anyone could think on the surface is the "best solution to bullying" ex. level locking prevention. For the thousandth time, yes its an issue, but if yall keep crying about the community while completely ignoring how the developers constantly fail us with terrible decision making, then we will never get an actually good pvp server. What we need is an OG pvp server with the old ruleset and watch it flourish just like Nagafen did, people on live servers talk about pvp time and time again and the sentiment is pretty constant that "pvp is good but Zarrakon sucks". Nagafen was good, until it wasnt. Deathtoll was good, until it wasnt. Zarrakon was trash immediately because there was no beta and unnecessary systems were implemented that ruined it for everyone. Bullies chunk the population absolutely but they are not the reason we need to be looking at if we really want pvp to survive. You're just giving the developers an easy cop-out by rallying the sentiment that there's one issue and it can't be fixed. EQ2 has it's fair share of bullies, but there's also always been people who help counter the bullies, because that's what a community is - a group of different types of people that share one thing in common. Even these people who help the victims left Zarrakon quickly. But hey, keep rallying behind a single point while not talking about other equally if not more important issues like pay to win (there's literally mounts you can purchase that give you straight stat boosts - nothing more pay to win than that), restricting playstyles, ridiculous level ranges, and more, I'm sure the developers really need to keep hearing about one issue they have tried several times to do something about, but can't seem to fix.