Predator AA Fatal Combination

Seth

Member
Fatal Combination's damage output especially for a 1 - 2 1 -2 combo is negligible.

For the switch and switch element, this triggered ability does not deal any relevant damage within the game at this point in time, I would like to suggest a potential increase of 7x increase since it can only be triggered 1 time per 20 seconds.
 

Banki

New member
A " Fatal Combination" is set up to stack damage/hits to be "fatal" right now . Its always been a "burst" dps mechanic and works as is right now imo . The ability itself cant even be used unless you are using stealth arts and if it is "adjusted" the wrong way it could either end up broken or over tuned which would lead to the nerf hammer which gives no quater .....
 

Bord

New member
A " Fatal Combination" is set up to stack damage/hits to be "fatal" right now . Its always been a "burst" dps mechanic and works as is right now imo . The ability itself cant even be used unless you are using stealth arts and if it is "adjusted" the wrong way it could either end up broken or over tuned which would lead to the nerf hammer which gives no quater .....
Not sure what skill you're thinking about, but it's not fatal combo. fatal combo is an AA in the predator heroic tree that does a negligible damage hit after using a ranged and melee combat art back to back and has a 20 second cooldown.
 

Vlkodlak

Active member
It appears Banki is referring to FFU which is a Sin ability. Fatal Comb has always been a very lack luster ability that is severely overpriced in the cost of AA's for the amount of damage that it does. I spec back into it every couple years just to see if there has been any change and spec right back out when I see that there hasn't been. Unfortunately, it was an ability at the time of its inception was very strong and worthwhile, but like many of our AA abilities were never changed as the levels increased. I continue to advocate to remove all point-based damage and change to percent based so at least they have a chance to keep up as we continue to level.
 

Banki

New member
It appears Banki is referring to FFU which is a Sin ability. Fatal Comb has always been a very lack luster ability that is severely overpriced in the cost of AA's for the amount of damage that it does. I spec back into it every couple years just to see if there has been any change and spec right back out when I see that there hasn't been. Unfortunately, it was an ability at the time of its inception was very strong and worthwhile, but like many of our AA abilities were never changed as the levels increased. I continue to advocate to remove all point-based damage and change to percent based so at least they have a chance to keep up as we continue to level.
Yes, seems i had that aa confused with the main combat art fatal follow up. Due to that aa's damage being underwhelming and never really using it due to the 20 second trigger limit , i had forgotton all about it .
 

Savriel

New member
I think so too, the idea behind it definitely plays into the same fast combo play style that makes assassin super fun.
 
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