Feedback Miragul's Immeasurable Menagerie

Arclite

Member
The difficulty of the zone is lopsided, i.e. it does not favor all classes regardless of the stats they have, specifically when you reach far into the zone. I like the suggestion of having every class have stats equalized as they zone in. It should not stop there as stats do not define how a class will perform in a fight. A low dps class like templar will not dps at the same level as a t1 scout with the same stats. The difficulty level for all classes should be the same.
 

Moss

Member
The difficulty of the zone is lopsided, i.e. it does not favor all classes regardless of the stats they have, specifically when you reach far into the zone. I like the suggestion of having every class have stats equalized as they zone in. It should not stop there as stats do not define how a class will perform in a fight. A low dps class like templar will not dps at the same level as a t1 scout with the same stats. The difficulty level for all classes should be the same.

I believe that by having equilized stats and by reviewing the heroic opportunity (HO) buff for some class it could improve greatly the zone.

For example you mention templar, may be one of the HO for healers could be a big AOE that one shot the trash, the dps value should be similar to any dps class aoe (remember that casting a HO on some class could take a few seconds so the effect should be noticable), another one could be damage shield that reflect damage.
May be as most tanks and some scouts have problem on some fights because they don't have ward/cures, one of the HO could give a few seconds buff with auto ward/cure/heal, (similar to one of clicky)

Players could probably post here the difficulty they have with their particular class to help adjust some settings.
 
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Bakual

Well-known member
HOs already are archetype specific. So priests get different HOs than mages do.
And I think especially priests can get far into the zone already due to their survivability.

As for the buff package: you mentioned the flawless buff, but that one is a bad example as it is account wide for the most part of it. So you alts should have it as well.
I'm not sure about the mount bardings either. They're usually potency and I doubt potency has such a big impact.
 

Moss

Member
HOs already are archetype specific. So priests get different HOs than mages do.
And I think especially priests can get far into the zone already due to their survivability.

As for the buff package: you mentioned the flawless buff, but that one is a bad example as it is account wide for the most part of it. So you alts should have it as well.
I'm not sure about the mount bardings either. They're usually potency and I doubt potency has such a big impact.

You are right

The HO are already archetype specific, what I mean is that they could probably be reviewed/updated to match some specific problem reported by players, any player input are needed, a paladin/sk does not have the same problem than a guardian (cure,ward,heal,mana,aoes....), same for a templar compared to fury/warden

Flawless buff is account wide, but not everyone is raiding or at the same level, and that make a huge difference in this zone when you did not have it or at low level, I know some players who have not completed the h2, should this zone be accessible to them and decorators ?

As for bardings, players with low crit bonus and no p2w buff/merc/familiar usually benefits more from crit bonus barding than potency, especially in this zone, that's a total of 1060+ crit bonus if you wear last year striking barding, and not everyone has 11 of them

Also as mentioned in my first post, a lot of casual players who do not have the new mercenary from the marketplace still equip 4 to 6 crit bonus overcap item, and for most they did not know they had to replace them with crit bonus item (that they usually don't have because it's not in the meta for them) and they got stuck with 20k crit bonus in this zone, sometime even less, compared to top raid players who are easily cap at 30k in fight

Having a way to leverage the stat difference could greatly help some players.
 
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Moss

Member
Today I run the daily quest Immeasurable Menagerie Eclectic Extraction, the (very) small cup on the table is easily missable.
 

Bakual

Well-known member
You are right

The HO are already archetype specific, what I mean is that they could probably be reviewed/updated to match some specific problem reported by players, any player input are needed, a paladin/sk does not have the same problem than a guardian (cure,ward,heal,mana,aoes....), same for a templar compared to fury/warden

Flawless buff is account wide, but not everyone is raiding or at the same level, and that make a huge difference in this zone when you did not have it or at low level, I know some players who have not completed the h2, should this zone be accessible to them and decorators ?

As for bardings, players with low crit bonus and no p2w buff/merc/familiar usually benefits more from crit bonus barding than potency, especially in this zone, that's a total of 1060+ crit bonus if you wear last year striking barding, and not everyone has 11 of them

Also as mentioned in my first post, a lot of casual players who do not have the new mercenary from the marketplace still equip 4 to 6 crit bonus overcap item, and for most they did not know they had to replace them with crit bonus item (that they usually don't have because it's not in the meta for them) and they got stuck with 20k crit bonus in this zone, sometime even less, compared to top raid players who are easily cap at 30k in fight

Having a way to leverage the stat difference could greatly help some players.
I doubt they can and will do HOs class based, eg a guardian getting different HOs from a berserker. That would be way to much work (26 classes vs 4 archetype) and there isn't enough painkiller in USA for the headache that would create balancing wise ?

Regarding flawless, I've understood your post that you mean the difference between main and alts as you mentioned that. The flawless buff especially would make no difference here as the improvement steps are account wide shared (except maybe for the high end raiding, not sure there).
Obviously there are differences between players. But that is expected and part of the game. I wouldn't want that everyone plays with the same stats and spell quality and whatnot.
I'm actually one of the more casual players. I'm not raiding (I've attended maybe 3 T1/T2 pick up raids and was bored). So most of my equip is from solo and h1 zones. I've managed to complete the H2 flawless achievement only recently.
I have no issues running the zone with my conjuror, I also did it once with my wizard. Round 1 certainly is doable for casuals who worked a bit on their equip. It likely is hard with equip from the Tishans box, but it's also not meant to be done with that equip (given, reward is 470/490 resolve items). I think you should at least have 460 resolve items in each slots.
 

Taliss

New member
I want to echo the suggestion of being able to start at a specific level once you have cleared past that rounds boss. So you clear the 3rd round boss, next time you could choose to start at the beginning of the 4th round. The price for skipping a bunch of tedium is you start at 0 points but then get awarded the points you missed or maybe 80% of the points you missed on your next boss kill, in this example you would have to kill the 4th round boss to get your missed points and associated currency rewards.

Overall I like the concept of this zone but it takes 2 hours in the zone for it to get interesting and it can feel a relief to die. It's a shame because it's almost fun. I haven't tried it since some of the trash levels were removed, that sounds like a welcome change :) Still being able to jump in at higher difficulties and still having to pass a milestone to get the points/awards would hopefully solve the boredom issue.
 

Xavion

Well-known member
maybe add a skip next stage of trash or something if you kill the bonus round mobs idk seems like the bonus mobs need a pt buff or more practical use doesnt feel worth it to kill em for 1 more pt
 

Bakual

Well-known member
maybe add a skip next stage of trash or something if you kill the bonus round mobs idk seems like the bonus mobs need a pt buff or more practical use doesnt feel worth it to kill em for 1 more pt
It's two more points for the bonus in first round ;-)
So trash rooms give 1+2 points during first round, 2+3 points during second round, ...
 

Chrol

Senior Designer
Staff member
Developer
maybe add a skip next stage of trash or something if you kill the bonus round mobs idk seems like the bonus mobs need a pt buff or more practical use doesnt feel worth it to kill em for 1 more pt
Well, originally, they were set up to be the only way to get those colored buff baubles, but then in beta all the templars cried and now they drop like candy.
 

Chrol

Senior Designer
Staff member
Developer
I shouldn't blame templars. But hey, now you can thank your nearest templar for their tears of pain turning into everyone else's tears of joy!
 

axius151

Active member
would make a great mobile game add on, for waiting in the doctors or dental appointments. I was hoping for a quick fix but that hasn't happened. I am still trying to understand why anyone thinks its good, maybe they haven't been in it twice? I struggle to get past 200 score as its so boring.
Ive been running high keep for my guild and even though its just me and my pet one shoting mobs at least im getting loot (i dont need or want) but it makes me feel like im doing something. Countless great ideas to make it even bearable on here and discord. If it did come out on my mobile phone i would of asked Apple for my 99 pence back by now.. it IS that bad. I keep searching for something good to say about it, the zone hub is pointless and has no reason to exist, rehashed from 10 - 15 years ago, The quest giver is the same, and well it gets worse and worse. i dont know.
Sorry.
Ax
 
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Kattt

Well-known member
And the team will be discussing rewards in the coming week.

Have these discussions reached conclusions yet?
Went into zone again tonight and I see the prices have not changed. I walked right back out. I cannot justify you asking us to spend 2 hours of our time to get four measly tiles. People at this company seem to have no idea the time decorators use for acquiring things, instead of what we play for...decorating. Since you all made grouping and raiding too time intensive, work intensive, and cash intensive. (A raider just informed me he knows some raiders spend thousands, if not tens of thousands to get geared up and ready for raids. This is unacceptable.)

Between that and the lack of a simple, humble apology for all the snafu's this weekend, I decided I would not be spending 50-100 on the sale like I originally intended.
I might spend what DB cash I have, but will not purchase more as I cannot keep adding financial support on top of my subs at this time.
I stand on principal for this. I just can't support when I see a company not doing the basic right things.
But I am open to a willingness to improve.

Is the willingness there?
 

Chrol

Senior Designer
Staff member
Developer
Have these discussions reached conclusions yet?
Went into zone again tonight and I see the prices have not changed. I walked right back out. I cannot justify you asking us to spend 2 hours of our time to get four measly tiles. People at this company seem to have no idea the time decorators use for acquiring things, instead of what we play for...decorating. Since you all made grouping and raiding too time intensive, work intensive, and cash intensive. (A raider just informed me he knows some raiders spend thousands, if not tens of thousands to get geared up and ready for raids. This is unacceptable.)

Between that and the lack of a simple, humble apology for all the snafu's this weekend, I decided I would not be spending 50-100 on the sale like I originally intended.
I might spend what DB cash I have, but will not purchase more as I cannot keep adding financial support on top of my subs at this time.
I stand on principal for this. I just can't support when I see a company not doing the basic right things.
But I am open to a willingness to improve.

Is the willingness there?
Yes, but additional rewards would require an update.
 

Evilary

Well-known member
Yes, but additional rewards would require an update.
Does letting your player base know that changes are coming require an update? I don't mean to sound rude in that sentence but enough is enough, please start communicating with us already.
 

Paws

New member
Have these discussions reached conclusions yet?
Went into zone again tonight and I see the prices have not changed. I walked right back out. I cannot justify you asking us to spend 2 hours of our time to get four measly tiles. People at this company seem to have no idea the time decorators use for acquiring things, instead of what we play for...decorating. Since you all made grouping and raiding too time intensive, work intensive, and cash intensive. (A raider just informed me he knows some raiders spend thousands, if not tens of thousands to get geared up and ready for raids. This is unacceptable.)

Between that and the lack of a simple, humble apology for all the snafu's this weekend, I decided I would not be spending 50-100 on the sale like I originally intended.
I might spend what DB cash I have, but will not purchase more as I cannot keep adding financial support on top of my subs at this time.
I stand on principal for this. I just can't support when I see a company not doing the basic right things.
But I am open to a willingness to improve.

Is the willingness there?
Same, I will spend what I have but will not be adding anything 'extra' outside of what comes with my subscription every month. My subscription is also something that will be contingent upon not only future changes but how information is relayed between staff and players. Some of the tone I've sensed coming off of dev replies leaves me wondering if the staff is as sick of us as we are of poorly considered and deployed game updates.

Communication between creators and consumers is vital, and while some of the staff is beyond amazing with what and how they relay information to us consumers - others are severely lacking.

I DO understand that the amount of information provided to the players could be restricted by the decision makers, and I also understand that the answers provided may not be the ones that we want but I think the decision makers need to really think about the dissatisfaction of a large portion of their player base with the abysmal reception of the menagerie.

I can understand what the devs were aiming for, I just think that they fail to understand the fact that the player base doesn't want to spend all of their available play time running something that yields such a low return on investment.

The devs and company really seem to have lost touch with their player base regarding this expansion. As a returning player I am already intimidated and borderline defeated on the overload of time commitments needed, I can only imagine how new players feel.

While every game has it's detractors, this game also has some amazing supporters that have provided feedback in the hopes that the powers that be listen but even they have grown irritated with the lack of follow up AND some of the attitude they've seen in the staff responses.
 
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