Less and less time by the day due to dwindling content and nonsense gating like this. Normally during an event like this I'd be spending hours in game running alts through the crafting content but not since the gating appeared during the SS event. Unless I'm decorating, at which point I'll happily log in from dawn to dusk until the project is finished.Out of curiosity, how much time do you spend in the game per day? With adventuring content being scarce most of us log in pretty much just to raid or do instances. Must be even less as a pure crafter.
prelude is broken up into 2 phases, we have phase 1 right now.I'm not a crafter only but it should be possible to play that way if people want. It should be possible to just do the crafting side of the prelude.
I'm a collector first and foremost so I did the quests to get the shinies. I only ever found one collection, though, not two.
I said no such thing. The whole point of my comment was that there was yet another gate. I'm perfectly willing to do the work, in fact I have for years-never used the coins to level, never took short cuts. I didn't do the prelude last year after looking at the vendor and deciding that I'd just as soon get the faction doing the work in the live zone when it came up. I looked at the wiki about this prelude and every other posting I could find nothing I saw stated the merchant was gated.So you want to put zero effort in, but still get everything. You have not really seen the event, or researched it on the internet, but you already have a strong opinion about it.
Ok.
Speaking frankly, the prelude events have been absolutely the same for the last several years-you do a few running errands, then you gather some materials to craft something. To get furniture and cosmetics. The whole quest line takes may be 15-20 minutes to finish, then it is repeatable quests to grind the currency: either adventure or tradeskill.
Thank you for your thorough responses. I was basically whining that merchant was gated this time around. I'll see how far I can get before the xpac goes live. I appreciate your willingness to help.merchant is unlocked after second quest. FIrst quest being one everybody has to do, you might dodge some mobs in Isle of Mara, but you can pick up quest updates from the ground and have merc distract the mobs ( I did that with a low level test toon, run away and lose aggro and picking up scintillas from blue shiny things on the ground in Mara)
the second quest is pure crafting and the filaments for that quest wander around right there by quest giver among mobs, unless you already have filaments in shared bank or shared tradeskill bag
you can do it
What they did and are doing the marketplace is horrible, awful, cruel, and (pick another word). The merchant should have some more stuff when part 2 releases. I keep hearing rumors of crafting books and assume they will come from him, but you know what assume means especially in our game these days. But yeah, when I finally unlocked the merchant, I was rather underwhelmed as well. We'll see and just have to keep our fingers crossed.We have always had to do a certain amount of adventuring to craft in that the nodes tend to be guarded by mobs unless we are willing to spend hours harvesting in the few areas where the mobs aren't aggro and the nodes take their time respawning. The mobs, in the prelude event, are easily killed by the weakest merc, if we mentor down.
I think they are hiding what the merchant is selling because there is little incentive (at least for me) to do the crafting quests for coin. There are slabs of clay that look like red rocks, translucent flowers, a couple of pets, two metal pails of clay, a blob of clay that jiggles, 3 lights that look like they are more for decoration than lighting something, a broken and filled well, at least one plushie, and other items I couldn't use so have forgotten.
I am sure there are lots of ways to use these items that I haven't thought of but most are just slight variations on things we already have. I'm rather depressed with decorating, at the moment, so don't go by my view of the items being offered. I'm still waiting on them giving us lights that actually light up a room plus offering more than few items, at a time, on the Marketplace.
You can delete the quest if you haven't yet completed it, which is what I did. But I know of no way to delete a completed quest so if you finished it that toon is going to be locked in to the adventure series.Is there a way to delete the adventure quest to just do the tradeskilling ones if you accidentally picked it up? I'm leveling a new character and doing crafting while waiting for the next expansion and the token, so adventure levels aren't as important to me as the tradeskilling ones. I'd love to be able to harvest the components.
It still astounds me that some people still believe that there's only one way to play a game.It is still astounds me that some people want nothing to do with fighting. Like at all. Even if all it takes is to press one button.
I agree. I don't mind adventuring in the overland areas, with my group, but I don't particularly like EQ2's quests due to having to use the Wiki all the time. This is the only MMOG where I've had to do that in order to complete quests. I'm also not thrilled with crafting being so interwoven with adventuring. It is almost impossible to harvest, in some zones, without having to constantly fight. It really gets tedious and I'm at the point where I'd rather read a book then constantly fight for a node, even with my merc doing most of the fighting. In SoD it is just awful. I can't enjoy the graphics because it is just one long fight outside of the towns. BoZ is almost as bad. And we go through all of that to get an item to put in our houses or we can buy a recipe that makes a few items and then poofs. The cost-benefit ratio is totally out of wack.It still astounds me that some people still believe that there's only one way to play a game.
Agree, I can't imagine myself doing just one thing in the game. That is why I do pretty much everything, though I am not into crafting in general. Still do it when I need to. Take this even for instance-it is much faster to get tokens crafting then killing mobs.It still astounds me that some people still believe that there's only one way to play a game.
Omg THANK YOU - SoD is bloody awful honestly. Those flying insects are just a PITA and having done the questlines on one Feb there's no way I'm touching it with any of the others. Worse zone ever. And as for the WHO WHAT (evah) hand thingies - boring, just boring AF. /goes back to her book (The Wandering Inn series - LitRPG - you should try it!)I agree. I don't mind adventuring in the overland areas, with my group, but I don't particularly like EQ2's quests due to having to use the Wiki all the time. This is the only MMOG where I've had to do that in order to complete quests. I'm also not thrilled with crafting being so interwoven with adventuring. It is almost impossible to harvest, in some zones, without having to constantly fight. It really gets tedious and I'm at the point where I'd rather read a book then constantly fight for a node, even with my merc doing most of the fighting. In SoD it is just awful. I can't enjoy the graphics because it is just one long fight outside of the towns. BoZ is almost as bad. And we go through all of that to get an item to put in our houses or we can buy a recipe that makes a few items and then poofs. The cost-benefit ratio is totally out of wack.