It is if they are implementing strategies that drive players away instead of others like increasing sub prices (just one of MANY we have suggested and they have ignored) that might drive away fewer. And sub prices are only one part of their revenue; you can't hang the success or failure of the business on just that one option. All streams matter, as well as losses from bad policy.None of which is relevant to the question of whether the increased revenue from a direct sub increase would have been sifficient. Other revenue streams remain other revenue streams.
You gotta be doing some seriously egregious stuff to knock off people who have been subbing since EQ1 dropped. That's what...upwards of 20 years of subbing, plus countless extra stuff my family has bought since then? We helped DB get through whatever they needed to get through at the time THEY OFFERED the lifetime subs, by taking the risk of buying them, and everyone needs to get over it.
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