Introducing EverQuest II Perks

draidean

Active member
None of which is relevant to the question of whether the increased revenue from a direct sub increase would have been sifficient. Other revenue streams remain other revenue streams.
It is if they are implementing strategies that drive players away instead of others like increasing sub prices (just one of MANY we have suggested and they have ignored) that might drive away fewer. And sub prices are only one part of their revenue; you can't hang the success or failure of the business on just that one option. All streams matter, as well as losses from bad policy.

You gotta be doing some seriously egregious stuff to knock off people who have been subbing since EQ1 dropped. That's what...upwards of 20 years of subbing, plus countless extra stuff my family has bought since then? We helped DB get through whatever they needed to get through at the time THEY OFFERED the lifetime subs, by taking the risk of buying them, and everyone needs to get over it.
 
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draidean

Active member
The term whale refers to players that spend copious amounts of money in free to play games with in game shops. We're talking people that spend thousands on loot crates and gacha mechanics.

THOSE are what float f2p games. Not the dude buying the occasional service or furniture off the marketplace, and certainly not the guy with a lifetime sub that thinks he shouldn't ever have to pay a dime again.
Ahhh...I read her response in large part as "most people buy as little as possible". Thank you for explaining whales.

How much do people spend annually on loot crates and gacha mechanics? And why not take advantage of ALL types of players who spend on the MP and elsewhere, aside from subs? I don't understand why they can't stop doing things that drive more casual players away. And I also have never met a lifetime subber who ever indicated in the slightest way that they thought they shouldn't ever have to "pay a dime" again. We continued to buy plenty, usually increasing our other purchases to at least what we would have been paying for subs plus extras. We just put that money towards more extras.
 
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Sakiri

Well-known member
Ahhh...I read her response in large part as "most people buy as little as possible". Thank you for explaining whales.

How much do people spend annually on loot crates and gacha mechanics? And why not take advantage of ALL types of players who spend on the MP and elsewhere, aside from subs? I don't understand why they can't stop doing things that drive more casual players away. And I also have never met a lifetime subber who ever indicated in the slightest way that they thought they shouldn't ever have to "pay a dime" again. We continued to buy plenty, usually increasing our other purchases to at least what we would have been paying for subs plus extras. We just put that money towards more extras.
You'd be surprised.

I personally know someone that's spent 4 grand at least in Fate: Grand Order, for example.
 

Tkia

Well-known member
It is if they are implementing strategies
The subject you responded to was a simple question 'would direct increase of the sub have generated more revenue?', the answer is a simple multiple choice - yes or no? The response offered was a 'no' which you seem to have taken personally and gone on the defensive. Sadly, none of your fanily's heroic efforts to keep the company afloat BY OTHER MEANS has any impact on the maths involved in a direct sub increase. In fact, as was pointed out, as a lifetime subber you will never actually contribute to that particular revenue stream again. All your input about other revenue streams are answers to different questions.
 

GrunEQ

Well-known member
The subject you responded to was a simple question 'would direct increase of the sub have generated more revenue?', the answer is a simple multiple choice - yes or no? The response offered was a 'no' which you seem to have taken personally and gone on the defensive. Sadly, none of your fanily's heroic efforts to keep the company afloat BY OTHER MEANS has any impact on the maths involved in a direct sub increase. In fact, as was pointed out, as a lifetime subber you will never actually contribute to that particular revenue stream again. All your input about other revenue streams are answers to different questions.
Did I miss something? I did not see the question about the subscriptions especially with a yes or no poll. So, I'll give my opinion which is a direct sub increase would retain more people than the perks will do.
What they should have done was make the perks part of the sub increase, and made an even playing field for everyone.
 

Bentenn

Well-known member
Did I miss something? I did not see the question about the subscriptions especially with a yes or no poll. So, I'll give my opinion which is a direct sub increase would retain more people than the perks will do.
What they should have done was make the perks part of the sub increase, and made an even playing field for everyone.
then they wouldn't make money off kronos lol, which is why this "added" feature now exists. They have yet again widened the gap between classes because they have 0 clue on how the game works anymore. It is what it is at this moment. I'm guess that this will be a lot of people's last expac buy, especially with dangling carrot comment for the white beta adorn in beta that no one can now get, the 15% infusion to familiars that no one can get now, should at least be 12% one in the lockbox, just so many things wrong with what could've been promising. Oh well. Keep breaking the game devs, eventually you'll get it where you want it lol.
 

Tkia

Well-known member
So, I'll give my opinion which is a direct sub increase would retain more people than the perks will do.
That's the opposite opinion to the one offered by the poster who brought up the issue, but equally valid. And their reasoning was that lifetime subscrubers would not be contributing anything further to that particular revenue stream. A simple point of fact and I have no idea why anyone would get so upset and defensive about it.
 

draidean

Active member
That's the opposite opinion to the one offered by the poster who brought up the issue, but equally valid. And their reasoning was that lifetime subscrubers would not be contributing anything further to that particular revenue stream. A simple point of fact and I have no idea why anyone would get so upset and defensive about it.
I'm not upset about that. What I am upset about is the myriad ways they are breaking the game (and okay a little bit at the pot shots people still take at lifetimers). But still way more grumpy about game breaking mechanics. I still maintain my point that no changes occur in a vacuum. If they only changed sub prices and nothing else, my opinion would probably be different, but with all the other changes happening on the regular you can't give a simple yes or no to the result of changing just one moving part of many. For just one example of many possible examples, what Grun said..."a direct sub increase would retain more people than the perks will do. What they should have done was make the perks part of the sub increase, and made an even playing field for everyone."
 
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draidean

Active member
Also I do have an account that isn't lifetime subbed; I stopped subbing on it a couple of years ago as DB really started heading down a path I didn't like. A lot of people with lifetime subs also have accounts without it.
 

Twyla

Well-known member
There is also the point that many of the players who do have subs are older and on fixed incomes, the sub price is in line with other games and imho increasing the basic sub price will cause a lot of us oldsters to cry and have to go F2P or not play at all.
 

GrunEQ

Well-known member
There is also the point that many of the players who do have subs are older and on fixed incomes, the sub price is in line with other games and imho increasing the basic sub price will cause a lot of us oldsters to cry and have to go F2P or not play at all.
Well, I'm one of those oldsters you speak of, and a $3-$5 sub increase would be much more welcomed than the perks; and if you quit paying for the perks you lose them and all the mess that go with that.
 

Foxe

Well-known member
Okay. I just stopped by to say, as others have I am sure - WHYYYYY are these on the Origins server? The ENTIRE POINT of that was to go old school, to the days when ptw didn’t really exist yet.

This is another Princess Bride moment: I do not think that word means what you think it means.

Only change word to idea. The idea of Origins was to GET AWAY FROM ptw nonsense of the live servers.

I got the perks, but I play live. Some days it’s rather exhausting to see how much this game has changed…and not really for the better.

All that being said: if you’re struggling with finances and are choosing to spend money on something that obviously needs to charge money - Daybreak is a business, and then complaining that you have to spend said money to play, etc. - please get your priorities straight. People who are struggling to put food on the table, this is the LAST thing you should be concerned with.

I realize this is socializing for a lot of people, but you’re not likely to die if you can’t socialize for a couple months. You WILL die if you don’t eat.
 

Sakiri

Well-known member
Well, I'm one of those oldsters you speak of, and a $3-$5 sub increase would be much more welcomed than the perks; and if you quit paying for the perks you lose them and all the mess that go with that.
Maybe, but the lifetimers don't pay for the sub and they want money from them, too.
 

NyInc

Active member
Question:
I didn't see it posted. I ran a forum search for it. Is there anyway to disable a portion of the perk once we have it? I would like to disable my Artisan’s Cache. I am quite pleased with the set-up I had. I mainly wanted this perk for the other 3 portions of this perk. I'm finding myself having to move everything from the cache to the depot, which I personally prefer for harvesting mats. My alts have 1 place to go for a lot more than the cache can hold and for crafting all at the same place. I have one (sometimes 2) of my backpack(s) set strictly for harvesting while I am out and about. I like the ability to move the harvest directly from there into the depot. For me, the cache just makes this process more cumbersome. The rest of the perks are great, I am working on building factions and it helps. I'm not complaining, just looking for a way to streamline. Thank you.
 

Sakiri

Well-known member
From what I hear from Lifetimers is that they spend the money they saved on subs to purchase other things in game; some even pay for another account.
Not all of them. Most of the folks I know that play ftp games or get lifetime subs is to save money, not spend more. I knew a guy I dated once that refused to play this with me because it had a sub. Tons of people are against paying for a game and then paying more on top. And I'd wager the number of lifetimers that can't justify paying another cent on the game is non zero, or they wouldn't have targeted them, too.

The crowd they are trying to nab with these things are the young crowd that play mobile games that nickel and dime you for everything. Me? I just realized I might be moving, and won't be able to afford my evercrack extras habit. -_- moving means rent, rent means less free money:(

But oh well.
 

Sakiri

Well-known member
Question:
I didn't see it posted. I ran a forum search for it. Is there anyway to disable a portion of the perk once we have it? I would like to disable my Artisan’s Cache. I am quite pleased with the set-up I had. I mainly wanted this perk for the other 3 portions of this perk. I'm finding myself having to move everything from the cache to the depot, which I personally prefer for harvesting mats. My alts have 1 place to go for a lot more than the cache can hold and for crafting all at the same place. I have one (sometimes 2) of my backpack(s) set strictly for harvesting while I am out and about. I like the ability to move the harvest directly from there into the depot. For me, the cache just makes this process more cumbersome. The rest of the perks are great, I am working on building factions and it helps. I'm not complaining, just looking for a way to streamline. Thank you.
No, there isn't, or I'd get rid of that and the expendables tab.
 

Twyla

Well-known member
Well, I'm one of those oldsters you speak of, and a $3-$5 sub increase would be much more welcomed than the perks; and if you quit paying for the perks you lose them and all the mess that go with that.
For you and few others perhaps, for me it would be too much. I like the perks the way they are, I can decide if I want the perk enough to increase my payment. From what I understand from above the price increase isn't per account but per character so that would mean $45 more for my main account, which is a definite no go. Plus $30 for my second account, until I get the last three characters made. That would price me completely out of the only stress relief I have.
 

GrunEQ

Well-known member
For you and few others perhaps, for me it would be too much. I like the perks the way they are, I can decide if I want the perk enough to increase my payment. From what I understand from above the price increase isn't per account but per character so that would mean $45 more for my main account, which is a definite no go. Plus $30 for my second account, until I get the last three characters made. That would price me completely out of the only stress relief I have.
PER CHARACTER?!! I thought it was account....then it is a rip-off as far as I'm concerned and they can have it because now I definitely will not.
 
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