Inequality

Foxe

Well-known member
Well, we can't have as many houses as we want. We are capped at 30 unless that has recently changed. I'm all in for that to be increased. I have so much housing stuff, and yet I can't get those white matopi curtains when I need them. Maybe the state of the marketplace for fluff items leaves a sense of wanting.

Ok 30. But still, 30 houses. You know a lot of MMOs only allow 1. Plus, you can always make new character to bypass that limit
 

Kurei Hitaka

Active member
Another topic that's not going to go anywhere from exactly who I expect to make it.

Actually, you know what? I'm just going to do this for funsies.

You want to call out Adventurers for "inequality" when we have to refresh out stuff yearly? Well here's the tally of things for Decorators.

There are currently (As of last time the wiki was updated) at least 16,936 housing items in game.

Of those, hundreds if not thousands can be crafted or earned via adventuring. Several hundred of them are from events that come back every year nowadays. Only a scant few hundred are exclusively locked to the Market or Expansions.

For Housing: There are 54 unique Prestige houses, plus the various locations and styles of the City housing. Plus the Guild Halls. Many of these are only semi-exclusive, either being part of Expansion Bundles, LoN, or Veteran Rewards. The remainder are Loyalty Merchant or Market Place. But as a general rule, most of them *are* obtainable (Except the LoN exclusives).

These items are eternally evergreen. When the Bone-Related expansion comes out next year, you are not suddenly set back hundreds of more hours of grinding or another $100 or more down the drain for spell researchers. You are not gambling on Crates for the 50% infusion, etc.

You can, at any time, re-decorate any of your 30 personal houses, collect new decorations from the new expansion by playing the game, and just have something pretty to look at. You won't have to be told the year after that you are going to have to do this again. You *choose* to spend what you want, most folks playing the Adventuring game right now (the core gameplay loop btw) are being very aggressively nudged towards spending.

There is absolutely Inequality.

And Inequality favors the soloer. The decorator. The crafter.

Of those, only one of the three is routinely engaging the core gameplay loop, but nowhere near to the same degree of intensity as those engaging group and raid content.
 
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Mugwort

Active member
Ok 30. But still, 30 houses. You know a lot of MMOs only allow 1. Plus, you can always make new character to bypass that limit
Not as many as we want, but as many as one is willing to pay for. But as many as we want may be wishing for more than we have. And desiring more than 30 houses on one character has been a long-standing wish. But to say there aren't enough house items when there are so many items, it could be just the wanting of missing items from the marketplace. I will still say, it was nice to be able to buy those white curtains whenever I wanted to. That a source of "wanting" by some could be missing the Marketplace fluff items. Maybe.

Some players have over 50 characters with filled housing slots and it is still not enough (for some). 1,200 items x 30 houses is 36,000 items. And with 50 characters filled to the brim is around 1800000 items and the game already has an estimate of 16,936 (so it has been written) which seems to still not be enough for some. And the introduction of Home Depots allows for gadzillion house items and maybe that is still not enough (for some).

Maybe they should drag those housing NPC's from KD, slap NO TRADE on everything,
 

Foxe

Well-known member
Not as many as we want, but as many as one is willing to pay for. But as many as we want may be wishing for more than we have. And desiring more than 30 houses on one character has been a long-standing wish. But to say there aren't enough house items when there are so many items, it could be just the wanting of missing items from the marketplace. I will still say, it was nice to be able to buy those white curtains whenever I wanted to. That a source of "wanting" by some could be missing the Marketplace fluff items. Maybe.

Some players have over 50 characters with filled housing slots and it is still not enough (for some). 1,200 items x 30 houses is 36,000 items. And with 50 characters filled to the brim is around 1800000 items and the game already has an estimate of 16,936 (so it has been written) which seems to still not be enough for some. And the introduction of Home Depots allows for gadzillion house items and maybe that is still not enough (for some).

Maybe they should drag those housing NPC's from KD, slap NO TRADE on everything,

Ah I see. But can't one just make an alt account? Though, I guess of course that would make one have to pay for two. Sorry, it's amazing to me that people have that many houses! Great, but really insane, haha. I like to decorate, but not on that scale I guess.
 

Bentenn

Well-known member
Which has nothing to do with the point of my original post.

How many people are required to adventure? For solo adventuring, one.

Only one is required to do solo decorating, but we do have social interactions as well. I have a decorator friend, and we have decorated multiple houses together. Some of those houses are published, with a plaque in them that states both of us decorated it. We form a group when we decorate together, so we can discuss what we are doing.

Some decorators have house swaps: each one decorates a house for the other.

Some servers have player-run decorating competitions, with prizes.

Some servers have deco raids, where decorators join in a raid group and go together to view various published houses.

Decorators have their own cross-server chat channel, to discuss decorating, it is called Antonia Bayle Homeshow.

Decorating is a social gameplay, not that that has anything at all to do with my post.

Edit: Decorating gameplay gets zero instances per basic xpac, while solo adventuring gameplay gets 12 instances per xpac, which totally makes your reference to social gameplay irrelevant to the point I am making.
So when you house swap, that’s changing instances? Build guild halls and homes for friends, new instances? My guess is that you have a lot of status free items, thus you can open yet again, another instance. I mean, what are you looking for? The devs to create blank homes for you to decorate? I’ll post a suggestion then. At 18hrs, matching H2 lockouts, they reset your homes, that way you can do the same content again and see how much faster you get at building it. We use resources and have to obtain new things like painlinks, food,drink, arrows, potions. All expenses. So yours reset and you get nothing back. You have to obtain or make items again to put back into homes. That sounds fair, right.

Now back to reality. I know plenty of decorators that have more than enough things to do in the game, without asking for “instances”. Be careful what you ask for though because maybe the above could become a thing and you get your wish, which would probably then drive you nuts.
 

Mugwort

Active member
Edit: Decorating gameplay gets zero instances per basic xpac, while solo adventuring gameplay gets 12 instances per xpac, which totally makes your reference to social gameplay irrelevant to the point I am making.
Are you thinking in terms of maybe expanding the Far Seas Supply Division quest? That there are not enough cooperative crafting quests in an instance? Maybe feedback that invites others to add on to the idea might be in order. These types of instances are far and few between compared to adventure game play and maybe that is what the question is. The problem has been that these types of tradeskill quests wind up with individuals wanting to go solo and the ones that do exist are forgotten and not expanded on because of that.
 

Mugwort

Active member
Cooperative decorating is really something to watch. Once upon a time there was a child whose illness brought decorators from many servers, some even transferred there so they would have everything they needed. They were willing to pay that $$ just to get there. They created a digital playground that sprung up like desert flowers in a rain.

Decorating Raids is a group of decorators getting together in large groups to tour homes. This is done so they can talk about what they see and make comments. Sometimes memorials are built for those who have been lost. A gathering takes place and they cooperatively create a dedicated home to house the memory of the one lost. And sometimes they just get together and cooperatively surprise a friend. It happens. But, if this became "formalized" within the rigid constraints of the game, the loss of spontaneity might ruin the experience.
 

xbalance

Member
People seem confused about the state of this game and the priorities of its devs. For quite some time too. Hoping things dont get worse across the board is the best case scenario. Were way past improving things in any meaningful way. People are expecting EQ 3, or at best 2.5, but the best predictor of future behavior is past behavior and we have a lot of that to look at.

Im not dismissing your concerns but rather the expectation this sort of thing will register with anybody with the power to do anything.
That is correct completely. It's amazing the game has lasted this long. What you can expect the basics a signature line and instances and some raids in the xpac. If your expecting more then that then your a dreamer and setting your self up to be unhappy. As some one said above screw the woke mess live in the reality of how it is. This op of this post I'm not a fan I've seen more of this person's threads and 99.9% are to stir up a flame war as it appears to me. Ignoring everything else from this person.
 
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