Another topic that's not going to go anywhere from exactly who I expect to make it.
Actually, you know what? I'm just going to do this for funsies.
You want to call out Adventurers for "inequality" when we have to refresh out stuff yearly? Well here's the tally of things for Decorators.
There are currently (As of last time the wiki was updated) at least 16,936 housing items in game.
Of those, hundreds if not thousands can be crafted or earned via adventuring. Several hundred of them are from events that come back every year nowadays. Only a scant few hundred are exclusively locked to the Market or Expansions.
For Housing: There are 54 unique Prestige houses, plus the various locations and styles of the City housing. Plus the Guild Halls. Many of these are only semi-exclusive, either being part of Expansion Bundles, LoN, or Veteran Rewards. The remainder are Loyalty Merchant or Market Place. But as a general rule, most of them *are* obtainable (Except the LoN exclusives).
These items are eternally evergreen. When the Bone-Related expansion comes out next year, you are not suddenly set back hundreds of more hours of grinding or another $100 or more down the drain for spell researchers. You are not gambling on Crates for the 50% infusion, etc.
You can, at any time, re-decorate any of your 30 personal houses, collect new decorations from the new expansion by playing the game, and just have something pretty to look at. You won't have to be told the year after that you are going to have to do this again. You *choose* to spend what you want, most folks playing the Adventuring game right now (the core gameplay loop btw) are being very aggressively nudged towards spending.
There is absolutely Inequality.
And Inequality favors the soloer. The decorator. The crafter.
Of those, only one of the three is routinely engaging the core gameplay loop, but nowhere near to the same degree of intensity as those engaging group and raid content.