Healer DPS scaling

Smason

New member
Healer DPS scaling is pretty horrible. Is there any way we can get the scaling looked at? It's like min/maxing is not as fun when you don't see the gains like we used too. I don't think we should be doing T1/2 DPS, but we should have similar potential as everyone else that't not technically a "dps" class. Looking at spells compared to other classes and its pretty bad. Its fun as a healer feeling like you are contributing more to the mix. Especially on mobs in raids that are on "farm". Or lower tier content such as H1's now that were geared.
 

Chath

Active member
I think it's a broader problem than just priests. T1 damage has taken off like a rocket, while bards/priests/illusionists are in a similar boat, with the exception of enchanters being kind of held up by mimic. Boosting ascension damage would be one way to broadly address bringing damage closer together by giving us a class-agnostic baseline. Autoattack used to serve this purpose, but now that it has hyperscaling by the addition of more multiplicative stats has become this sort of weird outlier where you see it go from being viable to ludicrously high in an eyeblink based on group compositions and content.

While I'd like for priest damage to be boosted a bit, I think greatly improving the damage of ascension spells could accomplish the same thing in a more elegant and time-economical way for more classes, since it'd affect bards, fighters, enchanters, etc.
 

Raeven

Member
While I'd like for priest damage to be boosted a bit, I think greatly improving the damage of ascension spells could accomplish the same thing in a more elegant and time-economical way for more classes, since it'd affect bards, fighters, enchanters, etc.
I agree, improving ascension would be great. When soloing my mystic, I actually depend on ascension spells to do decent damage because, well... she's a mystic :D
 

The Fonz

New member
I agree, improving ascension would be great. When soloing my mystic, I actually depend on ascension spells to do decent damage because, well... she's a mystic :D
Yes, however, just basic damage spells on a Mystic seem like at least an xpac or more behind. I get that all classes have some worthless spells, but Mystics in particular seem to have damage that may even be considered low for lvl 121-125 spells.
 

RubyHOF

New member
The main fix we should all band together is to rebalance the combat mit calculations, various other debuffs, and statflation.

The game is too hard to balance for the developers and they have even given up on entire aspects of the game over it (tank defensives)

I really believe nothing can be balanced until we have an effective stat scrunch that can get numbers back to reasonable.

These issues are why other classes are not scaled properly and why abilities are the way they are.
 

Chath

Active member
I don't disagree with the sentiment but it seems like the entire reason they're pitching this framework for class changes is to try to make changes for the game with the very tight resourcing constraints that they have - asking for sweeping systemic changes seems like an impossibility.

Based on that, we should probably focus on the most effective incremental changes we can get approved/implemented to try to address the most glaring problems we encounter while playing. Priest damage, or lack of damage from non-T1s in general, is certainly an issue, but if we say "we'll fix it once we have a stat crunch" that's the same as saying it'll never, ever happen.
 

Sentrasia

Member
I agree, improving ascension would be great. When soloing my mystic, I actually depend on ascension spells to do decent damage because, well... she's a mystic :D
Rather see an increase to our class spells/aa's than ascensions. Boost ascensions and it'll push the T1 DPS as well and then mobs will be based off a higher ceiling and we're back where we were.

Bards and Healers both need their self DPS looked at.

/signed a very sad mystic in the corner.
 

Chath

Active member
Rather see an increase to our class spells/aa's than ascensions. Boost ascensions and it'll push the T1 DPS as well and then mobs will be based off a higher ceiling and we're back where we were.

Bards and Healers both need their self DPS looked at.

/signed a very sad mystic in the corner.
Sort of - right now, most attack ascensions aren't worth casting for T1s at all, so they exist solely as a crutch for the lowest dps classes. Boosting them to the extent where they even overshadow T1 abilities means they'll cast them (and probably hit slightly harder, due to buffs), but we'll have pretty close to parity in the windows when they're available and not on cooldown. In other words, they'd gain access to abilities that are slightly better or equivalent to what they have now and might cast them for a very small damage increase, while for us it'd be a massive one.

I agree that fixing priest abilities as a whole would be a nicer approach but given their current resourcing framework I don't know if that'll happen very quickly, if at all.
 

Sentrasia

Member
Sort of - right now, most attack ascensions aren't worth casting for T1s at all, so they exist solely as a crutch for the lowest dps classes. Boosting them to the extent where they even overshadow T1 abilities means they'll cast them (and probably hit slightly harder, due to buffs), but we'll have pretty close to parity in the windows when they're available and not on cooldown. In other words, they'd gain access to abilities that are slightly better or equivalent to what they have now and might cast them for a very small damage increase, while for us it'd be a massive one.

I agree that fixing priest abilities as a whole would be a nicer approach but given their current resourcing framework I don't know if that'll happen very quickly, if at all.
The issue isn't just T1's. The issue is if you raise the overall damage/effectiveness of ASC everyone (minus maybe sin) will be using them. Some summoners and wizards already use some of the better ascs. The overall average output of groups/raids will go up SIGNIFICANTLY and mobs will be designed around that.

Changing asc is a short term fix until the next GU or xpack where mobs are then scaled off a higher dmg ceiling.

The only way to fix priests/bard DPS is to do just that - fix THOSE classes. That way, yes, overall damage goes up a little but not nearly to the extent of if DPS went up across the board.

Ascs are a short term bandaid. Unfortunately we need a long term fix so it doesn't feel like a slog just doing solo's on a healer vs... well anything else.

Maybe changing ascs is easier, maybe it isn't, I'm not a dev; but, I think in the long run ascs are not the answer and will lead to even more balance issues down the road. (Hello KA through at least CD for those that remember certain acs being crazy broken)
 

Miaga

Active member
Fixing dps for those classes that need it really needs to be done outside of ascensions, fix the base damage of class abilities rather than the generic ascension spells otherwise classes become a ascension class that can also heal or power feed. Also ascension spells do not get updated every expansion for level rises etc but your class abilities do.
 
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