Bakual
Well-known member
In your active buffs. There is no corresponding ability in your spellbook since it is autocast on you.Where does one find this Divine Spirit being mentioned?
In your active buffs. There is no corresponding ability in your spellbook since it is autocast on you.Where does one find this Divine Spirit being mentioned?
Thanks for posting a picture as well, so I know what I'm looking for. They're not showing up. Apparently, it's random. Some see them in guild. Others are saying they were there, now they're not.In your active buffs. There is no corresponding ability in your spellbook since it is autocast on you.
Whew! Thanks; that was my main concern.So there may still be a reason to follow a specific God if you use the abilities that you purchase directly from the deity altar in your house or hall. Those are all still in game and working.
The Deity TITHE system, not the Deity questlines. Those are still available.This is a mistake. There was nothing wrong with the Deity system, and provided a nice series of quests to achieve. Nor were any of the buffs game breaking. The World could use a better fantasy role playing game than the ones currently available. But that requires a good group of people who have played WoW, EQ, FF, Myst, UO, and a myriad of other games, and have good design, programming skills, and a vision of the future.
what exactly is the Deity Ability system?
No, these are different. About 10 years or so, they added a "Tithe" system, that acts as a currency in the form of XP. You'd build up enough tithe to spend upwards of 10 points on a designated ability representing each of the deities in the game. If you were a follower of that deity, you could buy the miracle 3 times, but any other miracle cost 4 points, so you could only have a max of two.
They were not exactly game changing in most circumstances, except maybe the fervor buff from the Tribunal.
Personally, I won't miss the removal of the Tithe system.
See https://eq2.fandom.com/wiki/Deity_Tithe_Systemwhat exactly is the Deity Ability system?
They coulda SAID that, and relieved a lot of player anxiety.When they say they removed it due to excessive complexity I think that's true but that they don't actually mean from the player perspective of having too many things. I think it having an entirely separate currency system and the fact that the buffs kept bugging because stuff was dying on the back end is more the 'complexity' as in 'this is an incredible pain to maintain and way too complex than we need to deal with as developers'. We can tell this by like the 10 attempts or whatever to make the different passive buffs actually stop breaking and how the devs have to constantly tweak things so we don't have passive buffs fail on zoning into things now from too many effects.
From the player perspective the game is way way way too complex but that mostly boils down to casual players going 'how come when I hit my attacks I don't touch a mob but someone my level is able to do a hundred thousand times my damage on the same thing' and that's the different buffs like merc, mount, familiar and the entire cb vs cboc meta with a billion adornments, not some system a majority of the player base forgot existed. So I think it's fine and whatever but this is a 'let's remove something so the servers don't melt' than actually making the game easier to access.
How about getting rid of raid zones all together? Use the limited amount of dev hours available to give us new real working content not just rehashing old content?Declutter the game??? How about taking out the crazy amount of trash and dets in raid zones?
Wow, yeah, this is the first I've even heard of this system. All I know is that I logged in this weekend and all my characters have roughly 50% more hit points than usual. I'm not sure exactly how much. Honestly I don't analyze the wall of numbers on the character screen very often.See https://eq2.fandom.com/wiki/Deity_Tithe_System
Most players likely didn't even know it existed and even less used it![]()
The issues there are probably many: folks do have nostalgia (witness the interest in Origins); there are things besides just gear that are only available in old dungeons (like HOUSE ITEMS; grrr!How about getting rid of raid zones all together? Use the limited amount of dev hours available to give us new real working content not just rehashing old content?
This is a negative connotation of "complexity" and I think the better term should be 'bloat' which EQ2 is. Many systems added over the course of 20 years are completely redundant, underutilized and were usually abandoned within years of being introduced. It was nice to see the Dungeon Finder finally scrapped earlier this year after being derelict for almost 14 years since DoV.This makes me sad. I love Everquest 2 for its complex nature.
Origins is a separate client and shouldn't be effected.Have not played since Dec 2007. Are these the same abilities from back than? If so, than how will there removal effect Origins as content is released? Will we get the updated version or former version?
The quested deity is still in game and the miracles from altar are still available. They took out the Deity abilities that you bought with the tithe points...Erosion of will , Embodiment of truth...etc. that also gave you 100pts of cb, stamina and potency(we still have the buff but it is wonky).The Deity ability system was always flawed even back when introduced in EoF. The reason obviously being tied to the fact that you had a limited amount of times one can use a spell and this causes hesitation or a feeling of waste when using it on an encounter that kills you or otherwise was trivial and felt unnecessary to use it on. Outside the pet buff, I just never found myself using it back in 06-2014...
This is a negative connotation of "complexity" and I think the better term should be 'bloat' which EQ2 is. Many systems added over the course of 20 years are completely redundant, underutilized and were usually abandoned within years of being introduced. It was nice to see the Dungeon Finder finally scrapped earlier this year after being derelict for almost 14 years since DoV.
Origins is a separate client and shouldn't be effected.
No, the Deity pets remains.Diety Pet gone too?