This expac channelers have been tuned down alot in outgoing damage, that is the case...is it intentional?
Been seeing it for a long time, but I didnt want to adress it before I know I have enough gear and stats to really see if its low gear/stats or something else that is the reason.
I have been raiding on the same char with the same people for a few expacs now, and I can see the direction channelers have taken this expac.
Since channelers dont bring the good buffs/debuffs to the raid, we have been relying on good heals and quite decent dps to have a spot in raids. Healing is working fine still...but the outgoing damage is falling through the floor now compared to last expacs.
My stats are fine (10,240 resolve, 45k CB in grp, 1.460.000 pot selfbuffed, 1300 fervor selfbuffed) , so time to check whats going on.
Ran some H1 zones, where the mobs mitigations isnt too high, to compare our spells of what they do versus what they should do.
Constructs Sacrifice XIII (ancient): tooltip says 4.660.000.000 - 6.099.000.000. Min-max in H1 was 907.000.000 - 3.200.000.000
Distracting Shot III (ancient): tooltip says 32.090.000.000 - 42.120.000.000. Min-max in H1 was 4.300.000.000 - 21.300.000.000
Precise Volley III (ancient): tooltip says 23.660.000.000 - 31.100.000.000. Min-max in H1 was 3.400.000.000 - 11.900.000.000
Poison Bolt (channeler conduit): tooltip says 5.230.000.000 - 8.700.000.000. Min-max in H1 was 651.000.000 - 4.100.000.000
Mist of Poison (channeler conduit, DoT): tooltip says 1.300.000.000 - 2.200.000.000 Min-max in H1 was 24.100.000 - 855.200.000
The list goes on, i choosed the top 5 abilitys/spells. The AA's that can be used to boost these abilitys are used aswell.
Sure, some people will say you cant compare tooltips with actual fights, and I know that.
But in H1, and well overgeared for the zones, the numbers should be much closer to each other. They are on my other toons (fighter and scout).
Especially the max-hits should be a lot higher, since mobs are debuffed.
This is H1 comparisons......its even worse in H2 and raids, we are doing fractions of what we used to be able to do.
Take a look dear devs and see for yourselves, this class has taken a big hit downhill when it comes to dps, and the poor buff/debuff situation havent increased anything as a compensation.
Its a fun class to play, so I hope it will become more viable and wanted.
Atm I kind of regret spending all this time on it, when other classes easily can fill the role and do better.
Been seeing it for a long time, but I didnt want to adress it before I know I have enough gear and stats to really see if its low gear/stats or something else that is the reason.
I have been raiding on the same char with the same people for a few expacs now, and I can see the direction channelers have taken this expac.
Since channelers dont bring the good buffs/debuffs to the raid, we have been relying on good heals and quite decent dps to have a spot in raids. Healing is working fine still...but the outgoing damage is falling through the floor now compared to last expacs.
My stats are fine (10,240 resolve, 45k CB in grp, 1.460.000 pot selfbuffed, 1300 fervor selfbuffed) , so time to check whats going on.
Ran some H1 zones, where the mobs mitigations isnt too high, to compare our spells of what they do versus what they should do.
Constructs Sacrifice XIII (ancient): tooltip says 4.660.000.000 - 6.099.000.000. Min-max in H1 was 907.000.000 - 3.200.000.000
Distracting Shot III (ancient): tooltip says 32.090.000.000 - 42.120.000.000. Min-max in H1 was 4.300.000.000 - 21.300.000.000
Precise Volley III (ancient): tooltip says 23.660.000.000 - 31.100.000.000. Min-max in H1 was 3.400.000.000 - 11.900.000.000
Poison Bolt (channeler conduit): tooltip says 5.230.000.000 - 8.700.000.000. Min-max in H1 was 651.000.000 - 4.100.000.000
Mist of Poison (channeler conduit, DoT): tooltip says 1.300.000.000 - 2.200.000.000 Min-max in H1 was 24.100.000 - 855.200.000
The list goes on, i choosed the top 5 abilitys/spells. The AA's that can be used to boost these abilitys are used aswell.
Sure, some people will say you cant compare tooltips with actual fights, and I know that.
But in H1, and well overgeared for the zones, the numbers should be much closer to each other. They are on my other toons (fighter and scout).
Especially the max-hits should be a lot higher, since mobs are debuffed.
This is H1 comparisons......its even worse in H2 and raids, we are doing fractions of what we used to be able to do.
Take a look dear devs and see for yourselves, this class has taken a big hit downhill when it comes to dps, and the poor buff/debuff situation havent increased anything as a compensation.
Its a fun class to play, so I hope it will become more viable and wanted.
Atm I kind of regret spending all this time on it, when other classes easily can fill the role and do better.