Chath
Active member
The 'offensive stance' AA for Channelers is a great idea, but their values have fallen way, way off and should be modernized for level 125+.
Channeled Wrath has a chance to proc a raidwide buff, but only on hostile conduit abilities, making it pretty tightly constrained: it only has a chance to proc (35%), has a relatively short duration (~12 seconds), and a trigger limit (5 seconds), so it can be fairly difficult to stack. I don't think this difficulty should be necessarily lessened, I just think the reward for doing so successfully should be much, much higher, rewarding excellent play.
Currently it boosts potency by 477 per stack. I'd increase this 100 times over, making it 47.7k per stack, with a maximum of 3 stacks.
CBO is boosted by a flat 63.3 if you have at least 2 stacks. I'd increase this by a factor of 10, to 633, but make it multiplied by increments: so 633 *2 or *3.
Fervor overcap is boosted by 19.7 if you have at least 3 stacks. I'd increase this also by a factor of 10, but not have it multiplied by increments, so a flat 197 fervor overcap for 3 stacks.
Weapon Damage Overcap is 72.2 - I'd increase it similar to CBO, where it's bosted by *10 to 722, but also make it multiplied by increments: so 722 * (1 to 3).
This would have the effect of providing a solid boost if the channeler maintains 1 stack, while becoming *very* strong if the channeler has up to 3 - but as mentioned before, that can be quite tricky to do so.
For the self-buff aspect of the AA, we can increase those pretty liberally because priest damage is generally fairly miniscule. Melee multiplier could go from 0.15 to 15, potency modifier to 15k, critical modifier to 2k.
Channeled Wrath has a chance to proc a raidwide buff, but only on hostile conduit abilities, making it pretty tightly constrained: it only has a chance to proc (35%), has a relatively short duration (~12 seconds), and a trigger limit (5 seconds), so it can be fairly difficult to stack. I don't think this difficulty should be necessarily lessened, I just think the reward for doing so successfully should be much, much higher, rewarding excellent play.
Currently it boosts potency by 477 per stack. I'd increase this 100 times over, making it 47.7k per stack, with a maximum of 3 stacks.
CBO is boosted by a flat 63.3 if you have at least 2 stacks. I'd increase this by a factor of 10, to 633, but make it multiplied by increments: so 633 *2 or *3.
Fervor overcap is boosted by 19.7 if you have at least 3 stacks. I'd increase this also by a factor of 10, but not have it multiplied by increments, so a flat 197 fervor overcap for 3 stacks.
Weapon Damage Overcap is 72.2 - I'd increase it similar to CBO, where it's bosted by *10 to 722, but also make it multiplied by increments: so 722 * (1 to 3).
This would have the effect of providing a solid boost if the channeler maintains 1 stack, while becoming *very* strong if the channeler has up to 3 - but as mentioned before, that can be quite tricky to do so.
For the self-buff aspect of the AA, we can increase those pretty liberally because priest damage is generally fairly miniscule. Melee multiplier could go from 0.15 to 15, potency modifier to 15k, critical modifier to 2k.